* Some mappings
Map render distance center packet and fix revenge target selection goal
Signed-off-by: liach <liach@users.noreply.github.com>
* More mappings along entities, etc.
Signed-off-by: liach <liach@users.noreply.github.com>
* Save mappings again
Signed-off-by: liach <liach@users.noreply.github.com>
* Fixes a few mappings
Signed-off-by: liach <liach@users.noreply.github.com>
* Some stuff about trading and villages
Signed-off-by: liach <liach@users.noreply.github.com>
* A few more random mappings
Signed-off-by: liach <liach@users.noreply.github.com>
Saturation restored is calculated by (hungerRestored * saturationModifier * 2), so saturation is an incorrect name for the field
19w11b version of #257
* Mappings for the FoodItem replacement
* Update FoodItemSetting.mapping
* Update FoodItemSetting.mapping
* Update FoodItemSetting.mapping
* Make setter methods similar to other Setting builders
* Change ItemStack#invalid to ItemStack#empty. Only ever used when checking if the stack is empty
* Rename BucketMilkItem to MilkBucketItem
* Change FireworksItem to FireworkItem (registry name is also singular, not plural)
* Rename EntityType.ILLAGER_BEAST to RAVAGER to match the class / actual entity name.
* Map 2 of FenceBlock's connection-related methods.
This PR maps the rest of `BucketItem` as well as the `Waterloggable` superinterfaces and their methods and some of the `net.minecraft.block.Material` properties.
(Also, I don't know why the merged BucketItem commit is there again /shrug)
I renamed all persisted to persistent, though vanilla fix types enum calls them saved data.
Mapped out the persistent data manager that is bound to each dimension and the persistent data updater for stuctures.
*The following are an exert from my mapping set, they are my own work*.
```
CL: asd net/minecraft/world/entity/projectile/WitherSkull
CL: asf net/minecraft/world/entity/raid/Raid
CL: asg net/minecraft/world/entity/raid/Raider
CL: ash net/minecraft/world/entity/raid/RaidManager
CL: asi net/minecraft/world/entity/vehicle/AbstractMinecart
```
(mapping order shows they are packaged together)
* Block related mappings
* Block related mappings, pt2
* Block related mappings, pt3
* Darnit, it ate my files again
* Unmap BaseFluid#g()Z
* prevState -> oldState
* apply some change suggestions
* Hopefully unmap all local variables
* T data -> T object
* saturationRestored -> saturationModifier
Saturation restored is calculated by (hungerRestored * saturationModifier * 2), so saturationRestored is an incorrect name for the field
* Fix typo in saturation method names (extra at)
* Add mappings back for GUI methods
* Add back argument mappings for blocks
And some other changes. I rather forgot.
* Item and entity arguments
* A whole bunch of argument mappings
* Items (again) and fluids
* Entity stuff 'n things
* Fixup most of the client stuff
* Some remaining items
* Add RecipeSerializers mappings
* Add class mappings for several items
* Add several BlockSoundGroups
* Add World.getDimension and World.playRecord
* Add a couple of methods to bounding boxes
* A couple of minor mappings for servers
* Some mappings for TextComponent (de)serialization
* A very minor mapping for Polar2f
I'm really unsure about this name, so comments welcome!
* A few mappings for chat
* Basic fluid mappings
* Waterlogged -> Waterloggable, removeChatMessage -> removeMessage
* Polar2f -> Vec2f, setPlayingOverlay -> setRecordPlayingOverlay