* Improve some names mapped in #3694
- `VirtualMachine` sounds like an expensive object to construct. This isn't really a VM, so rename it to something
more neutral.
- `Control` conflicts with the class in entity.ai package. Add a prefix.
- Related changes.
* Rename inaccurate method names in VehicleEntity
* Map ProjectileUtil constant
* More command stuff
* Realms stuff
* Map everything else
* Apply suggestions from code review
* Update mappings/net/minecraft/entity/vehicle/VehicleEntity.mapping
* Rename Structure and StructureType
Structures really need a revisit. In my opinion the net.minecraft.structure package should be gone and
everything should be moved to net.minecraft.world.gen.structure. That'd be a very big change, though.
This commit basically reverts the entirety of #3079 and contains the changes necessary to keep consistency
(but not other new changes). I could make it bigger, but this needs an ASAP merge to stop the bad names from
going to the release.
Summary of the renames:
- `structure.Structure` became `structure.StructureTemplate`. See `/place template`, datafixes, etc.
- `structure.StructureType` became `world.gen.structure.StructureType`.
- `world.gen.structure.StructureType` became `world.gen.structure.Structure`.
- `world.gen.structure.StructureTypes` became `world.gen.structure.Structures`.
- Other names referencing the renamed classes by their old name
- And missed "feature" renames (Fixes#3179)
* Rename StructureManager
* merging gone wrong
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