* Map LogoDrawer constants
* Map constants in PlayerSkinDrawer
Since we can’t consult mojmap, the precise meanings of the various
‘8’ constants will remain elusive. The mappings in this commit
are inferred from the position of the ‘40’ (FACE_OVERLAY_X).
* Map more GUI constants
* Add parameter mapping for SpectatorHud.cycleSlot
* Map two Particle fields
* Map the rest of the Frustum class
* Map WorldRenderer
* Add mappings for debug renderers and entity models
* SinglePartEntityModel.ZERO → TEMP
This is not always zero; rather, it is used for temporary storage.
* Add more mappings for SplashTextRenderer
* Fix javadocs for SplashText.render’s alpha parameter
* Map screen handler constants
* Map interactivity parameters for structure blocks
* Add mappings for various fixes
* Implement suggested changes
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Shnupbups <shnupbups@gmail.com>
* 23w13a stuff
Much of the changes to lighting are still unmapped as I'm feeling too small brain to figure them out right now.
* dropped hanging sign block stuff
Apple says theirs is better :)
* drop projectileutil
* 23w07a stuff
Got a bit carried away...
Some names aren't ideal, and there's still more that could be done, so feedback is appreciated
* More + suggestions
* 22w12a stuff
* fixes from @apple502j and a bit more
* Update mappings/net/minecraft/block/entity/SculkShriekerWarningManager.mapping
Co-authored-by: apple502j <33279053+apple502j@users.noreply.github.com>
Co-authored-by: apple502j <33279053+apple502j@users.noreply.github.com>
* this is all i can bear to do for now, im tired
* i lied
* Update DispenserBehavior.mapping
* have a little more, as a treat
* fixes
* *more* stuff
* more animation stuff
* model parts
* initAndGetDefault
y'all have some weird defaults mojang