I renamed all persisted to persistent, though vanilla fix types enum calls them saved data.
Mapped out the persistent data manager that is bound to each dimension and the persistent data updater for stuctures.
* Block related mappings
* Block related mappings, pt2
* Block related mappings, pt3
* Darnit, it ate my files again
* Unmap BaseFluid#g()Z
* prevState -> oldState
* apply some change suggestions
* Hopefully unmap all local variables
* T data -> T object
* Map various obfuscated names
* "active" actually had more uses as opposed to "enabled", so that's what it's going to be
* Chunk -> WorldChunk, IChunk -> Chunk