Commit Graph

32 Commits

Author SHA1 Message Date
SquidDev a8ded28d5f Some ray tracing shenanagins (#410)
* Map some simple ray tracing functionality

* Rename getBoundingShape to getOutlineShape

This matches the enum in RayTraceContext
2019-01-18 00:32:27 +01:00
modmuss50 347fd572c2 19w03a 2019-01-16 18:24:40 +00:00
Adrian Siekierka bf62f29ddf update to 19w02a 2019-01-09 18:20:38 +01:00
Gegy 0906c04bb4 Worldgen mapping (#382)
* World gen mappings

* Generator config mapping
2019-01-09 09:51:49 +01:00
Adrian Siekierka ce9f853b25
fix #371 (#380) 2019-01-09 09:49:06 +01:00
Adrian Siekierka afd4b9c54d
tweak model renderer-related class naming, move some things around (#345) 2018-12-20 22:29:19 +01:00
SquidDev a847209178 Several changes to blocks (#287)
Apologies for PR spam, just this one has a couple of changes I was unsure of, so it felt cleaner to split it into something separate:

 - I'm a bit conflicted on `.getCollisionShape` - it appears to be used both
for entity collision and determining if a block's side is a "full cube" (and so can have torches placed against or w/e)
 - I've renamed `getRenderingState` to `getStateForNeighborUpdate`, though am not 100% it's a good name - it may also perform side effects (mostly scheduling this block to be ticked next thread), so isn't quite a pure getter.
2018-12-14 17:18:57 -05:00
Adrian Siekierka c8152014af rebuild method names 2018-12-12 18:22:18 +01:00
Adrian Siekierka e9ccf701a7 port to 18w50a 2018-12-12 18:12:26 +01:00
therealfarfetchd aff4547d93 Mapping a lot of block related classes (#267)
* Block related mappings

* Block related mappings, pt2

* Block related mappings, pt3

* Darnit, it ate my files again

* Unmap BaseFluid#g()Z

* prevState -> oldState

* apply some change suggestions

* Hopefully unmap all local variables

* T data -> T object
2018-12-12 15:08:04 +00:00
Adrian Siekierka 245ce1dd92 update to 18w49a 2018-12-05 15:13:16 +01:00
kashike ff74e3d54f map colour -> material colour (#233) 2018-12-03 20:12:19 +01:00
Prospector 111d25a61c A LITTLE BIT OF EVERYTHING (#224) 2018-11-30 12:37:11 +01:00
Adrian Siekierka 50764e1853 update to 18w48a 2018-11-29 21:10:38 +01:00
SquidDev 7a03d43146 A random assortment of things (#213)
* Add RecipeSerializers mappings

* Add class mappings for several items

* Add several BlockSoundGroups

* Add World.getDimension and World.playRecord

* Add a couple of methods to bounding boxes

* A couple of minor mappings for servers

* Some mappings for TextComponent (de)serialization

* A very minor mapping for Polar2f

I'm really unsure about this name, so comments welcome!

* A few mappings for chat

* Basic fluid mappings

* Waterlogged -> Waterloggable, removeChatMessage -> removeMessage

* Polar2f -> Vec2f, setPlayingOverlay -> setRecordPlayingOverlay
2018-11-29 21:07:58 +01:00
Prospector 417eb31e42 (De)serialization and world gen stuff! (#207) 2018-11-28 00:23:43 +01:00
asie 5e77db1bf2 first pass of fixes 2018-11-27 20:35:45 +01:00
asie 895ed3ad61 The Great Suffixification 2018-11-27 19:42:03 +01:00
asie e39d8c9c4c Block mapping tweaks, map a bit of ChunkStatus 2018-11-21 20:49:12 +01:00
Adrian Siekierka 591e770b72 update to 18w47a 2018-11-21 17:58:05 +01:00
asie c4f7032d43 mapping tweaks 2018-11-17 08:21:42 +01:00
Adrian Siekierka 1418bb1b37 update to 18w46a 2018-11-15 18:05:03 +01:00
matrix89 1dcd2a38df more feature generation mappings 2018-11-09 08:50:40 +01:00
asie 6d3075daeb map a few block-related things 2018-11-08 23:43:19 +01:00
Adrian Siekierka 47d8c24214 update to 18w45a 2018-11-07 17:37:58 +01:00
Adrian Siekierka 0646e1902b map some block/world things 2018-11-03 14:58:30 +01:00
asie 6857e7f66f update 2018-11-03 12:17:54 +01:00
asie 28de8727a1 map more things 2018-11-03 10:24:59 +01:00
Adrian Siekierka d7fc5168c5 18w44a 2018-10-31 17:57:50 +01:00
Adrian Siekierka 10af649fc1 update 2018-10-26 20:59:00 +02:00
Adrian Siekierka 45e6a3755d update to 18w43c 2018-10-26 13:08:59 +02:00
asie 9c8be6f0a5 map out most property stuff, move block.property to state.property 2018-10-26 08:58:08 +02:00
Renamed from mappings/net/minecraft/block/state/BlockState.mapping (Browse further)