* Map classes relating to candles
* Use the same names for property fields in AbstractCandleBlock subclasses
Co-authored-by: YanisBft <doublecraft.official@gmail.com>
* Simplify the name of the AbstractBlock.testIfInTag method
Co-authored-by: YanisBft <doublecraft.official@gmail.com>
* Rename the AbstractBlock.Settings.materialColor method to match the new class name
Co-authored-by: YanisBft <doublecraft.official@gmail.com>
Co-authored-by: YanisBft <doublecraft.official@gmail.com>
* Things
* Update AbstractCauldronBlock.mapping
* a few more things
* Create EntityModelLayers.mapping
* Update MinecraftVersion.mapping
* Update Oxidizable.mapping
* item property getter
Signed-off-by: liach <liach@users.noreply.github.com>
* rename this to model predicate provider as it provides values for model predicates
Signed-off-by: liach <liach@users.noreply.github.com>
Co-authored-by: liach <liach@users.noreply.github.com>
* Begin 19w34a mappings
* more stuff
* More stuff
* stuff
* stuff again
* Update EntityRenderer.mapping
* x
* Finish mapping and modify BeeEntity, name string damagesource, map bee model
* Fix typo in class_1282 method 21748
* Update BeeEntity.mapping
* Update BeeHiveBlockEntity.mapping
* more stuff
* Mappings for the FoodItem replacement
* Update FoodItemSetting.mapping
* Update FoodItemSetting.mapping
* Update FoodItemSetting.mapping
* Make setter methods similar to other Setting builders
* Change ItemStack#invalid to ItemStack#empty. Only ever used when checking if the stack is empty
* Rename BucketMilkItem to MilkBucketItem
* Change FireworksItem to FireworkItem (registry name is also singular, not plural)
* Rename EntityType.ILLAGER_BEAST to RAVAGER to match the class / actual entity name.
* Map 2 of FenceBlock's connection-related methods.
* Add mappings back for GUI methods
* Add back argument mappings for blocks
And some other changes. I rather forgot.
* Item and entity arguments
* A whole bunch of argument mappings
* Items (again) and fluids
* Entity stuff 'n things
* Fixup most of the client stuff
* Some remaining items
* Mapped some throwable entity stuff.
* Added some player, player inventory stuff.
* Mapped some stuff related to the dragon fight.
* Mapped a bunch of params and methods for item.
* Fixed several typos.
* Added to the rendering mappings for parrots.
* Fixed a typo in setUpdateCooldown.
* Added several parameter names to ItemStack.
* Mapped the remaining missing fields.
* Added the missing param mappings for Potion.
* More potion stuff. (Forgot to include in last commit)
* Mapped the shulker box renderer.
Followup to #147
- getBlockBreakingSpeed (EntityPlayer / InventoryPlayer / Item), was "Strength" and "StrengthWithSelectedTool", too verbose
- InventoryPlayer.canHarvest => isUsingEffectiveTool (+ mapped corresponding EntityPlayer method)
- Item.canHarvestBlock => isEffectiveOn
- calcBlockBreakingDelta (Block / IBlockInfoProxy)
Leaving the Material.harvestable field / methods alone due to lack of better name ("doesntRequireEffectiveTool"?)
* Food related mappings, Entity related mappings, smelting related mappings.
* Change item creative tab mapping to match blocks, small change in the smeltingregistry.
* SmeltingRegistry areEqual -> matches
* remove sendTextNotification as it has more uses.