* Map LogoDrawer constants
* Map constants in PlayerSkinDrawer
Since we can’t consult mojmap, the precise meanings of the various
‘8’ constants will remain elusive. The mappings in this commit
are inferred from the position of the ‘40’ (FACE_OVERLAY_X).
* Map more GUI constants
* Add parameter mapping for SpectatorHud.cycleSlot
* Map two Particle fields
* Map the rest of the Frustum class
* Map WorldRenderer
* Add mappings for debug renderers and entity models
* SinglePartEntityModel.ZERO → TEMP
This is not always zero; rather, it is used for temporary storage.
* Add more mappings for SplashTextRenderer
* Fix javadocs for SplashText.render’s alpha parameter
* Map screen handler constants
* Map interactivity parameters for structure blocks
* Add mappings for various fixes
* Implement suggested changes
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Shnupbups <shnupbups@gmail.com>
* Armor trim changes
* Map more armor stuff
* Armor trim recipe and more
* Begin work on forging screen changes
* More armor trim related mappings
* Fix mistakes
* Fix screen handler package
* More fixes
* Forgot one
* More descriptive name