* random misc things
* Update mappings/net/minecraft/block/entity/EndGatewayBlockEntity.mapping
Co-authored-by: enbrain <69905075+enbrain@users.noreply.github.com>
* Refactor NBT parameter names and a bit more.
* Apply suggestions from code review.
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
* Apply more suggestions from code review.
* MobEntity leashTag stuff -> leashNbt
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
* Long live censorship
Gonna get a mod that allows me to turn off filters. Just overwrite method_33883
Signed-off-by: liach <liach@users.noreply.github.com>
* Update some poorer names from #1993 as well
Signed-off-by: liach <liach@users.noreply.github.com>
* Apply suggestions from code review
Seems I overrode this thing
Co-authored-by: liach <liach@users.noreply.github.com>
* Minor BlockEntity ticking names.
* And some more.
* More.
* More.
* Map a lot more BlockEntity.tick methods.
* World mappings.
* Javadoc for BlockWithEntity.checkTYpe.
* Name params.
* Map BlockEntityType.class_5559 as BlockEntityCreator
* Rename BeehiveBlockEntity.tick to tickServer as it's not used on the client.
* WorldChunk.emptyBlockEntityTicker -> EMPTY_BLOCK_ENTITY_TICKER
* tickServer -> serverTick and tickClient -> clientTick
* WorldChunk.method_31718 -> wrapTicker (rather than createTicker, as this is more accurate).
* Map WorldChunk.method_31715 as canTickBlockEntities.
* DirectBlockEntityTicker -> BlockEntitytTickInvoker
* "ChunkBlockEntityTicker" -> "BlockEntityTickInvoker".
* Bring back "direct" instead of "impl".
* "null*" -> "empty*"
* BlockEntityCreator -> BlockEntityFactory.
* CampfireBlockEntity: tickUnlit/tickLit -> unlitServerTick/litServerTick
* creator/supplier -> factory in BlockEntityType.
* added mapping for field_19158
added mapping for method_20523
* changed glowEntity to applyGlowToEntity for consistency and clarity sake.
* Completed missing mappings in ServerWorld
* Some packet parameters, I guess
* Add cookingFilteringCraftable in RecipeBookData
* Rename itemName to name in RenameItemC2SPacket
* Rename getItemName to getName
* Rename missed parameter blastFurnaceGuiOpen to cookingGuiOpen
This is jigsaw generate things not things generate jigsaw
Signed-off-by: liach <liach@users.noreply.github.com>
Co-authored-by: liach <liach@users.noreply.github.com>
* Some stuff for 1.15 pre 1
wood type or sign type? it is only used by signs.
Signed-off-by: liach <liach@users.noreply.github.com>
* A few more stuff
Signed-off-by: liach <liach@users.noreply.github.com>
* bits of stuff
Signed-off-by: liach <liach@users.noreply.github.com>
* Call it a sign type
Signed-off-by: liach <liach@users.noreply.github.com>
* More stuff and refactors per suggestion
* More bits
Signed-off-by: liach <liach@users.noreply.github.com>
* Missed the one i need to map
Signed-off-by: liach <liach@users.noreply.github.com>
* You like dual better
Signed-off-by: liach <liach@users.noreply.github.com>
* Update mappings/net/minecraft/client/texture/SpriteAtlasTexture.mapping
* 😓
Signed-off-by: liach <liach@users.noreply.github.com>
* Some pre2 stuff as well
* Begin 19w34a mappings
* more stuff
* More stuff
* stuff
* stuff again
* Update EntityRenderer.mapping
* x
* Finish mapping and modify BeeEntity, name string damagesource, map bee model
* Fix typo in class_1282 method 21748
* Update BeeEntity.mapping
* Update BeeHiveBlockEntity.mapping
* more stuff
* Stuff
* more stuff
* even more stuff
* removed an accidental thing
* stuff 4: electric boogaloo
* Update BlockState.mapping
* Stuff VI: The Search for Stuff V
* Update NativeImage.mapping
* removed things already mapped by Rune's PR
Namely `net/minecraft/realms/YesNoScreen' (`com/mojang/realmsclient/gui/screens/RealmsConfirmScreen` in Rune's PR), `net/minecraft/realms/RealmsError' (`com/mojang/realmsclient/client/RealmsError` in Rune's PR), and `net/minecraft/realms/InvalidClientScreen' (`com/mojang/realmsclient/gui/screens/RealmsClientOutdatedScreen` in Rune's PR).
* Stuff: The Final Stuffening
* Stuff: Revengeance
* Stuff Episode IX: Endgame
* Lots of fields, methods, params relating to blocks and their internals
* Woops
* More STUFF! 😱
* Woops 2 electric boogaloo
* Minor text fix with pistons
* Reviews
* Map Block#n and friends
* Reviews
* 💩
* snowman -> snow golem
* Consistification with wither skull
* s/nt//
* rightChest/leftChest... might be backwards?
* Add field / arg mappings for various things. Also map some some things on `aud` -> `LecternContainer`.
* Add mapping for BlockEntityType.Builder#a -> BlockEntityType.Builder#build
* Add mapping for some Inventory parameter names. Also add mappings for CraftingInventory.f() -> CraftingInventory.getHeight() & CraftingInventory.g() -> CraftingInventory.getWidth()
* Add mappings back for GUI methods
* Add back argument mappings for blocks
And some other changes. I rather forgot.
* Item and entity arguments
* A whole bunch of argument mappings
* Items (again) and fluids
* Entity stuff 'n things
* Fixup most of the client stuff
* Some remaining items
* Initial pass of data fixers and schemas
* Some fleshing out of the palette converter
Dubiously helpful mappings, but very useful in working out how data
fixer actually works.
* Testing out enigma with a basic mapping
* A lot of work on command mappings
* Fix weird Enigma naming error
* An attempt to fix mappings, but bigger issues are afoot
* Change CommandLocateStructure to CommandLocate
* Make suggested changes by unascribed
* Misc mappings
* Misc random mappings (#120)
* Misc random mappings
* Minor changes & move WorldServerChild to sortme
* username -> userName
* Rename some Gui related methods & more
lastPressedWidget
mouseDragged => onMouseDragged
handleMouseClick => onMousePressed
handleTouchEvent => onMouseReleased
handleKeyPress => onKeyPressed
handleButtonPressed => onWidgetPressed
WidgetButton.released => onReleased
* Add some mappings for mob pathfinding (#127)
* Add some mappings for mob pathfinding
* Fixes for review
* Fixes for review
* Several mappings (#129)
* Mapped a bunch of loot stuff.
* Mapped some random stuff.
* Mapped some debug renderers.
* Mapped a few misc things.
* element -> json
* Map / rename PlayerFormatUpgrader
* Fix StatManager, map StatManagerServer and such
updateStatState => set
increaseState => increase
getValue => get
EntityPlayer.getStatManager => getStats
* Fix LootTable related mappings
serialze => serialize
Serializer => DeSerializer
LootTableContext:
* TARGET => Target
* source => damageSource
* setX(x) => setX(value)
* Random block stuff
* Random world stuff
* Add some mappings for block rendering (#133)
* Add some mappings for block rendering
* Fixes some things
* Make getAoBrightness to getAmbientOcclusionBrightness
* Fix merge conflicts
* Fix a few minor things
VertexBuffer.putColorRGB => putColor
BlockRenderer hashcode parameter => variationSeed
Revert to IBlockView.getCombinedLight
* BIomes, biome generation (#132)
* BIomes, biome generation
* Misc random mappings (#120)
* Misc random mappings
* Minor changes & move WorldServerChild to sortme
* username -> userName
* Rename some Gui related methods & more
lastPressedWidget
mouseDragged => onMouseDragged
handleMouseClick => onMousePressed
handleTouchEvent => onMouseReleased
handleKeyPress => onKeyPressed
handleButtonPressed => onWidgetPressed
WidgetButton.released => onReleased
* Add some mappings for mob pathfinding (#127)
* Add some mappings for mob pathfinding
* Fixes for review
* Fixes for review
* Several mappings (#129)
* Mapped a bunch of loot stuff.
* Mapped some random stuff.
* Mapped some debug renderers.
* Mapped a few misc things.
* element -> json
* Map / rename PlayerFormatUpgrader
* Fix StatManager, map StatManagerServer and such
updateStatState => set
increaseState => increase
getValue => get
EntityPlayer.getStatManager => getStats
* Fix LootTable related mappings
serialze => serialize
Serializer => DeSerializer
LootTableContext:
* TARGET => Target
* source => damageSource
* setX(x) => setX(value)
* Random block stuff
* Random world stuff
* Add some mappings for block rendering (#133)
* Add some mappings for block rendering
* Fixes some things
* Make getAoBrightness to getAmbientOcclusionBrightness
* Fix merge conflicts
* Fix a few minor things
VertexBuffer.putColorRGB => putColor
BlockRenderer hashcode parameter => variationSeed
Revert to IBlockView.getCombinedLight
* Fix a few things
* Remove Vector3f (fixes Enigma mapping conflict)
* Map WidgetLockButton
* Fix gameMode setters to use "value"