LambdAurora
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aaf9d28388
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Refactor toTag/fromTag to follow current conventions. (#2037)
* Refactor toTag/fromTag to follow current conventions.
* More refactor.
* Refactor saveSelfToNbt and saveToNbt.
* Include more renames.
* Last automatic batch.
* Update mappings/net/minecraft/structure/StructurePiece.mapping
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
* Fix GitHub resolve conflict error.
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
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2021-02-17 18:16:46 +00:00 |
YanisBft
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defc875022
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World stuff (#1953)
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2021-01-09 19:58:01 +00:00 |
Yanis48
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ad77bf8c17
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Worldgen again (#1672)
* Worldgen again
* renaming
* BuiltIn -> Builtin
* avoid conflicts
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2020-08-12 08:20:28 +01:00 |
Yanis48
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f0cb45fab9
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Spawn angle mappings (#1581)
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2020-07-16 15:46:34 +01:00 |
modmuss50
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c8192e4d36
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20w28a
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2020-07-08 18:49:17 +01:00 |
modmuss50
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0295b1e8d5
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1.16-pre1
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2020-06-04 20:08:31 +01:00 |
modmuss50
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e1c2ee273f
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A handful of random mappings (#1417)
* A handful of random mappings
* follow the conventions lol
* Review tweaks
* and this
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2020-06-04 16:49:10 +01:00 |
2xsaiko
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77f8ede4b4
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20w20a mappings (#1353)
* 20w20a mappings
* GameModeSelectScreen -> GameModeSelectionScreen
* Revert class_5281 to obfuscated in favor of #1350
* Some improvements
* worldBorderProperties -> worldBorder
* Merge non-conflicting names
* Rename some existing mappings where names got lost
* Small changes
* Remove leftover rebase tags
* Remove duplicate mappings
* 20w21a changes
* Cleanup & Map ChunkGeneratorType.Preset
* Adjust DimensionType mappings
* hellish -> hasCeiling
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2020-05-20 22:57:06 +01:00 |