Commit Graph

13 Commits

Author SHA1 Message Date
Shnupbups db51af34b7
World package stuff (#1980)
* world stuff

* more stuff

also resolves #1960

* revert GlowLichenFeatureConfig

* fromTag -> fromNbt

liach seems to prefer this so whatever
2021-01-24 16:38:19 +00:00
modmuss50 c91f482141 20w45a 2020-11-04 20:44:22 +00:00
Yanis48 f0cb45fab9
Spawn angle mappings (#1581) 2020-07-16 15:46:34 +01:00
i509VCB 428928b420
A bunch of param names (#1436) 2020-06-07 16:01:40 +01:00
2xsaiko 77f8ede4b4
20w20a mappings (#1353)
* 20w20a mappings

* GameModeSelectScreen -> GameModeSelectionScreen

* Revert class_5281 to obfuscated in favor of #1350

* Some improvements

* worldBorderProperties -> worldBorder

* Merge non-conflicting names

* Rename some existing mappings where names got lost

* Small changes

* Remove leftover rebase tags

* Remove duplicate mappings

* 20w21a changes

* Cleanup & Map ChunkGeneratorType.Preset

* Adjust DimensionType mappings

* hellish -> hasCeiling
2020-05-20 22:57:06 +01:00
copygirl dd4d52b441 Map Level related things and a bunch more (WIP?) (#83)
* Map LevelGeneratorType

From WorldGenerator

* Map LevelInfo

From WorldInfo

* Map Level related and many more

* Fix construct => createProvider

* Unfinished stuff please ignore
2016-09-19 19:19:11 +02:00
asiekierka 50a87ae8ef port to 16w36a 2016-09-12 12:08:56 +02:00
asiekierka f857ed83de network/server/migration mappings 2016-09-10 17:54:35 +02:00
Benjamin K 2727af5a03 [WIP] World related mappings. (#52)
* Nothing overly interesting.

* Map workers and fix the thread factory variable name.

* Map WorldInfo and some other things I found along the way.

* Fix some mappings, map Enchantments class.
2016-08-29 00:56:11 +02:00
asiekierka 18defd5bb9 world, renderer improvements 2016-08-28 23:11:16 +02:00
asiekierka e0c230b842 Fix World names, add more Block names 2016-08-28 14:21:39 +02:00
asiekierka 03ee9d101c map things in Item, World, BlockState 2016-08-25 16:51:07 +02:00
Tyler Hancock 697bcf0377 Expand World/Save mappings (#35)
* Mapped some world stuff. Partially related to saving.

* Named some dimension stuff.

* Mapped out some more save stuff. Should be enough to get stuff rolling.

* Implement feedback
2016-08-24 13:24:49 -04:00