* 24w13a stuff
gonna have to be enough for now, still bits to do here and there
* Update mappings/net/minecraft/item/ProjectileItem.mapping
Co-authored-by: Juuz <6596629+Juuxel@users.noreply.github.com>
* some more stuff
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Co-authored-by: apple502j <33279053+apple502j@users.noreply.github.com>
Co-authored-by: Juuz <6596629+Juuxel@users.noreply.github.com>
* Map LogoDrawer constants
* Map constants in PlayerSkinDrawer
Since we can’t consult mojmap, the precise meanings of the various
‘8’ constants will remain elusive. The mappings in this commit
are inferred from the position of the ‘40’ (FACE_OVERLAY_X).
* Map more GUI constants
* Add parameter mapping for SpectatorHud.cycleSlot
* Map two Particle fields
* Map the rest of the Frustum class
* Map WorldRenderer
* Add mappings for debug renderers and entity models
* SinglePartEntityModel.ZERO → TEMP
This is not always zero; rather, it is used for temporary storage.
* Add more mappings for SplashTextRenderer
* Fix javadocs for SplashText.render’s alpha parameter
* Map screen handler constants
* Map interactivity parameters for structure blocks
* Add mappings for various fixes
* Implement suggested changes
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Shnupbups <shnupbups@gmail.com>
* 23w07a stuff
Got a bit carried away...
Some names aren't ideal, and there's still more that could be done, so feedback is appreciated
* More + suggestions
* 1.19.3-pre2 stuff
yarn is very inconsistent with whether to use `index`, `id`, or even in one scenario `ordinal` for integer indexes in value lists...
* Apply suggestions from reviews
* this is all i can bear to do for now, im tired
* i lied
* Update DispenserBehavior.mapping
* have a little more, as a treat
* fixes
* *more* stuff
* more animation stuff
* model parts
* initAndGetDefault
y'all have some weird defaults mojang
* renamed UNUSED_PLANT to MOSS as the block moss now uses the material
* Update mappings/net/minecraft/block/Material.mapping
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
* Renamed to MOSS_BLOCK since moss carpets exist and dont use it
* remove refrence to color
* yes
Co-authored-by: Deximus-Maximus <dexman545@users.noreply.github.com>
* fix block sound group for moss blocks being called just "MOSS"
similar to things like SNOW_BLOCK and MOSS_CARPET etc
* undo saving for new pr
* redo, was told this was fine so back to being good
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
Co-authored-by: Deximus-Maximus <dexman545@users.noreply.github.com>
* Map classes relating to powder snow
* Map methods used to manage freezing
* Move the PowderSnowBucketItem class to the correct package
* Rename the subtractWaterLevel method to decrementFluidLevel in the LeveledCauldronBlock class
* Remove the implicit mapping for the POWDER_SNOW_BUCKET field
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
Signed-off-by: liach <liach@users.noreply.github.com>
Add jd to note this is the mood percentage for biome sound
Co-authored-by: liach <liach@users.noreply.github.com>
* Stuff
* more stuff
* even more stuff
* removed an accidental thing
* stuff 4: electric boogaloo
* Update BlockState.mapping
* Stuff VI: The Search for Stuff V
* Update NativeImage.mapping
* removed things already mapped by Rune's PR
Namely `net/minecraft/realms/YesNoScreen' (`com/mojang/realmsclient/gui/screens/RealmsConfirmScreen` in Rune's PR), `net/minecraft/realms/RealmsError' (`com/mojang/realmsclient/client/RealmsError` in Rune's PR), and `net/minecraft/realms/InvalidClientScreen' (`com/mojang/realmsclient/gui/screens/RealmsClientOutdatedScreen` in Rune's PR).
* Stuff: The Final Stuffening
* Stuff: Revengeance
* Stuff Episode IX: Endgame
* Add mappings back for GUI methods
* Add back argument mappings for blocks
And some other changes. I rather forgot.
* Item and entity arguments
* A whole bunch of argument mappings
* Items (again) and fluids
* Entity stuff 'n things
* Fixup most of the client stuff
* Some remaining items
* Add RecipeSerializers mappings
* Add class mappings for several items
* Add several BlockSoundGroups
* Add World.getDimension and World.playRecord
* Add a couple of methods to bounding boxes
* A couple of minor mappings for servers
* Some mappings for TextComponent (de)serialization
* A very minor mapping for Polar2f
I'm really unsure about this name, so comments welcome!
* A few mappings for chat
* Basic fluid mappings
* Waterlogged -> Waterloggable, removeChatMessage -> removeMessage
* Polar2f -> Vec2f, setPlayingOverlay -> setRecordPlayingOverlay