* Refactor NBT parameter names and a bit more.
* Apply suggestions from code review.
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
* Apply more suggestions from code review.
* MobEntity leashTag stuff -> leashNbt
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
* Minor BlockEntity ticking names.
* And some more.
* More.
* More.
* Map a lot more BlockEntity.tick methods.
* World mappings.
* Javadoc for BlockWithEntity.checkTYpe.
* Name params.
* Map BlockEntityType.class_5559 as BlockEntityCreator
* Rename BeehiveBlockEntity.tick to tickServer as it's not used on the client.
* WorldChunk.emptyBlockEntityTicker -> EMPTY_BLOCK_ENTITY_TICKER
* tickServer -> serverTick and tickClient -> clientTick
* WorldChunk.method_31718 -> wrapTicker (rather than createTicker, as this is more accurate).
* Map WorldChunk.method_31715 as canTickBlockEntities.
* DirectBlockEntityTicker -> BlockEntitytTickInvoker
* "ChunkBlockEntityTicker" -> "BlockEntityTickInvoker".
* Bring back "direct" instead of "impl".
* "null*" -> "empty*"
* BlockEntityCreator -> BlockEntityFactory.
* CampfireBlockEntity: tickUnlit/tickLit -> unlitServerTick/litServerTick
* creator/supplier -> factory in BlockEntityType.