* Pick up #1026 and adjustments
ArmorFeatureRenderer, BipedEntityModel and some player stuff
Parrot entity rendering fixes
At the moment, I don't know the difference between method_17110 and method_17111.
method_17110 -> animateModel
Still a provisional name.
Finish the other feature renderers (except CapeFeatureRenderer)
Name methods involving armor stands
Work on Ender Dragon-related things
overlay{Message, Tinted} -> {message, tinted}
Add docs for ClientPlayerEntity#wateriness (now wetness)
ClientPlayerEntity#getVisibilityReductionFromWater -> getScaledWetness
Actually add javadocs
newHealth -> health
DragonFireballEntityRenderer#FIREBALL -> LAYER
* Update mappings/net/minecraft/client/render/RenderLayer.mapping
Co-authored-by: Kyarei <uruwi@protonmail.com>
* Property mappings and javadoc
* BlockContext docs
* Add javadocs, param names, stacks -> trackedStacks
* Port more changes from Container -> Menu
- (Nameable)ContainerProvider -> (Nameable)ContainerFactory
Prevents conflicts with the ContainerProvider used in screens.
- ContainerScreen9/54 -> Generic(3x3)ContainerScreen
To match the menu class names.
- ClientDummyContainerProvider -> SimpleNamedContainerFactory
Closes#889.
- AbstractContainerScreen -> ContainerScreen
Removed pointless abstract prefix.
* Fix some block methods, PlayerContainer tweaks
* Networking-related container mappings
* Some stuff for 1.15 pre 1
wood type or sign type? it is only used by signs.
Signed-off-by: liach <liach@users.noreply.github.com>
* A few more stuff
Signed-off-by: liach <liach@users.noreply.github.com>
* bits of stuff
Signed-off-by: liach <liach@users.noreply.github.com>
* Call it a sign type
Signed-off-by: liach <liach@users.noreply.github.com>
* More stuff and refactors per suggestion
* More bits
Signed-off-by: liach <liach@users.noreply.github.com>
* Missed the one i need to map
Signed-off-by: liach <liach@users.noreply.github.com>
* You like dual better
Signed-off-by: liach <liach@users.noreply.github.com>
* Update mappings/net/minecraft/client/texture/SpriteAtlasTexture.mapping
* 😓
Signed-off-by: liach <liach@users.noreply.github.com>
* Some pre2 stuff as well
* Mapped entity rendering methods and classes & options screens
* Fixed Knit's issues and implemented liach's suggestions
* Removed strange leftover obf stubs (I blame Knit)
* Mapped some more stuff from AnimalModel
* Adapt some stuff from Runemoro
* Some more Runemoro
* Another two fixes
* Unmap unobfuscated mapping
Co-Authored-By: liach <7806504+liach@users.noreply.github.com>
* Shorten dragon
by liach
Co-Authored-By: liach <7806504+liach@users.noreply.github.com>
* Shorten biped model
by liach
Co-Authored-By: liach <7806504+liach@users.noreply.github.com>
* Shorten another biped model
Co-Authored-By: liach <7806504+liach@users.noreply.github.com>
* Text refactoring + related mappings
* Add a more explicit name for the truncated string getter
* Move Formatting to util package and fully map members
* Advancement#toHoverableText
* Correct mappings in ScoreboardObjective
* Various changes in NbtText and subclasses
* JSONREADER -> JSON_READER
* Shorten TranslatableText argument getter to getArg
* Cleanup mappings in Difficulty class
* Fix Style$Serializer#deserialize json parameter name
* Cleanup some field names in TranslatableText
* More changes to NbtText
* Fix incorrect method name in Texts
* toGreenText -> join
* Use more semantically correct name joinOrdered
* Fix method name in Entity
* Actually fix the method names.. derp
* Map resources (pack, reload) stuff
some tag stuff
command suggestion window in both chat and command block ui
(mojang should just unify those instead of copy pasta)
Signed-off-by: liach <liach@users.noreply.github.com>
* Unify the names to complete for completion of one suggestion
Signed-off-by: liach <liach@users.noreply.github.com>
* Initial feedback from runemoro
Signed-off-by: liach <liach@users.noreply.github.com>
* Missed a few things. Thanks rune for pointing out
Simplified name for abstract file resource pack
Signed-off-by: liach <liach@users.noreply.github.com>
* fileNameFilter -> pathFilter (id path filter)
Signed-off-by: liach <liach@users.noreply.github.com>
* creator -> factory
Signed-off-by: liach <liach@users.noreply.github.com>
* main thread and caching tags
Signed-off-by: liach <liach@users.noreply.github.com>
* TagManager -> RegistryTagManager (only manages registry tags)
Also named prepared data for application "Intermediate"
Signed-off-by: liach <liach@users.noreply.github.com>
* Save some stuff
Signed-off-by: liach <liach@users.noreply.github.com>
* Fix inferred name missing in named jar
Signed-off-by: liach <liach@users.noreply.github.com>
* Revert auto mapping addition
Signed-off-by: liach <liach@users.noreply.github.com>
* Name the blits
* Name the last of Element and ParentElement
focusOn is given by Realms, setInitialFocus does the same thing but is only called from init methods
* Name the last of Screen and ContainerScreen
* A few new pre-4 mappings
* typo
* Update and rename ItemOminousBannerTranslataionKeyRenameFix.mapping to ItemOminousBannerTranslationKeyRenameFix.mapping
* Improvements + some parameter names for CartographyTableContainer