* a lot of very random mappings
* fix mappings
* typo
* Update mappings/net/minecraft/client/font/TextRenderer.mapping
Co-Authored-By: liach <7806504+liach@users.noreply.github.com>
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
* Pick up #1026 and adjustments
ArmorFeatureRenderer, BipedEntityModel and some player stuff
Parrot entity rendering fixes
At the moment, I don't know the difference between method_17110 and method_17111.
method_17110 -> animateModel
Still a provisional name.
Finish the other feature renderers (except CapeFeatureRenderer)
Name methods involving armor stands
Work on Ender Dragon-related things
overlay{Message, Tinted} -> {message, tinted}
Add docs for ClientPlayerEntity#wateriness (now wetness)
ClientPlayerEntity#getVisibilityReductionFromWater -> getScaledWetness
Actually add javadocs
newHealth -> health
DragonFireballEntityRenderer#FIREBALL -> LAYER
* Update mappings/net/minecraft/client/render/RenderLayer.mapping
Co-authored-by: Kyarei <uruwi@protonmail.com>
* minusDiv -> inverseLerp
* Rename parameters and clarify javadoc
* Fix javadoc to refer to new parameter names
* Rename inverseLerp -> getLerpProgress and other improvements in MathHelper
* randomUUID -> randomUuid
* Some missing fields
Signed-off-by: liach <liach@users.noreply.github.com>
* Few more stuff
Signed-off-by: liach <liach@users.noreply.github.com>
* Remove problematic jd info
* Some mappings
Map render distance center packet and fix revenge target selection goal
Signed-off-by: liach <liach@users.noreply.github.com>
* More mappings along entities, etc.
Signed-off-by: liach <liach@users.noreply.github.com>
* Save mappings again
Signed-off-by: liach <liach@users.noreply.github.com>
* Fixes a few mappings
Signed-off-by: liach <liach@users.noreply.github.com>
* Biome layer system mapping
* Move to biome layer package
* Integrate mappings from former biome layer PR
* OverworldBiomeLayers
* Change back to BiomeLayers per request