Commit Graph

55 Commits

Author SHA1 Message Date
enbrain e8a1536e6c
Fix some setters not matching fields and params (#2978)
* Fix some setters not matching fields and params

* Revert params with current prefix

* Rename targetPool to target

to match the setter in JigsawBlockEntity

* Revert more renames

* Revert setInvStackList -> setInventory

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-02-09 16:42:35 +00:00
YanisBft 85fa278887
21w03a stuff (#1964)
* 21w03a stuff

* Update mappings/net/minecraft/client/render/entity/ItemFrameEntityRenderer.mapping

Co-authored-by: haykam821 <24855774+haykam821@users.noreply.github.com>

Co-authored-by: haykam821 <24855774+haykam821@users.noreply.github.com>
2021-01-22 13:36:31 +00:00
modmuss50 a6ba184207 21w03a 2021-01-20 19:22:41 +00:00
Thalia Nero e0df01cad6
Entity rendering (#1861)
* Map entity model classes.

* Map new stuff in entity renderers.

* - EntityModelParts -> EntityModels
- ModelPartGroup -> ModelPartData
- ModelPartData -> ModelPartDataNode
- TexturedModelPartGroup -> TexturedModelPartData

* Apply suggestions from code review

Co-authored-by: Gegy <gegy1000@gmail.com>

* Apply other suggestions

* Update mappings/net/minecraft/client/model/TexturedModelData.mapping

Co-authored-by: YanisBft <doublecraft.official@gmail.com>

* Remap *PartData -> *ModelData, move Dilation to client.util.math

* Update crobbed mapping.

Co-authored-by: Gegy <gegy1000@gmail.com>
Co-authored-by: YanisBft <doublecraft.official@gmail.com>
2020-11-12 08:57:40 +00:00
modmuss50 c91f482141 20w45a 2020-11-04 20:44:22 +00:00
­Sollace 3d228282e6
Renderer mappings (#988)
* part.render(matrix, vertices, light, overlay, red, green, blue, alpha)

* Fixed bad names

* Determined by the call to part.render(matrix, vertices, light, overlay)
  which delegates to part.render(matrix, vertices, light, overlay, 1, 1, 1, 1)

* Now we extrapolate to everything that calls part.render(matrix, vertices, light, overlay)
  Meanhile VertexConsumerProvider is

* Now we extrapolate to everything that cals pars.render(matrix, vertices, light, overlay, red, green, blue, alpha)

* This is not a render method! It sets the yaw and pitch on the skull

* Now we extrapolate to things that call mode.render(matrix, vertices, light, overlay, red, green, blue, alpha)
  Not much to change there though

* These are known from EntityRenderDispatcher

* render calls renderLabelIfPresent

* Now we're looking at things which call EntityRenderDispatcher.render(entity, x, y, z, yaw, matrix, provider, light)

* In ClientPlayNetworkHandler.onItemPickupAnimation the second entity is gotten from packet.getCollectorEntityId and defaulted to the player if null. The first entity is an item entity or an experience orb entity

* Going back to EntityRenderDispatcher, we can see the code for rendering shadows was moved here from the renderer itself

if (this.gameOptions.entityShadows && this.renderShadows && entityRenderer14.shadowRadius > 0.0f && !entity.isInvisible()) {
    double double22 = this.getSquaredDistanceToCamera(entity.getX(), entity.getY(), entity.getZ());
    float float24 = (float)((1.0 - double22 / 256.0) * entityRenderer14.field_4672);
    if (float24 > 0.0f) {
       renderShadow(matrix, provider, entity, float24, tickDelta, this.world, entityRenderer14.shadowRadius);
    }
}

* The last parameter is shadow radius, but to be sure we check, nd indeed it is reduced when the rendered entity is a baby

    private static void renderShadow(MatrixStack matrix, VertexConsumerProvider provider, Entity entity, float float4, float tickDelta, WorldView world, float radius) {
        float float8 = radius;
        if (entity instanceof MobEntity) {
            if (((MobEntity)entity).isBaby()) {
                float8 *= 0.5f;
            }
        }

* float4 was a myster, but it's just passed down as-is and used to determine the opacity of the shadow!

float float16 = (float)((opacity - (y - pos.getY()) / 2.0) * 0.5 * world.getBrightness(pos));
if (float16 >= 0.0f) {

* Forgot this one

* This is all low-hanging fruit.

* EntityRenderDispatcher.shouldRender(entity, frustrum, x, y, z)
-> EntityRenderer.isVisible(entity, frustrum, x, y, z)
-> Entity.shouldRenderFrom(x, y, z)

    @Environment(EnvType.CLIENT)
    public boolean shouldRenderFrom(double x, double y, double z) {
        double double8 = this.getX() - x;
        double double10 = this.getY() - y;
        double double12 = this.getZ() - z;
        double double14 = double8 * double8 + double10 * double10 + double12 * double12;
        return this.shouldRenderAtDistance(double14);
    }

* More things we know

* This is set by calling entity.getLeaningPitch

* This is only overriden by CreeperEntityRenderer and returns a float computed from the fuse time.
The value is then passed to getOverlay where it's passed to OverlayTexture.getU(animationCounter).

This causes the creeper to flash white when active. The same method,
interestingly, will use the V to create the hurt/death overlay

OverlayTexture.packUv(
	OverlayTexture.getU(animationCounter),
	OverlayTexture.getV(entity.hurtTime > 0 || entity.deathTime > 0)
)

* The final patches

* xrayEnabled -> isGlowing

* Commit suggestions/name changes I missed during rebase

Co-Authored-By: Juuxel <6596629+Juuxel@users.noreply.github.com>

* Fix typos

* yaw -> tickDelta

Co-Authored-By: liach <7806504+liach@users.noreply.github.com>

* provider -> vertexConsumers

Co-Authored-By: liach <7806504+liach@users.noreply.github.com>

* matrix -> matrices

Co-Authored-By: liach <7806504+liach@users.noreply.github.com>

* Fixed some encorrect names

* entry -> matrices

* textureU/V -> u/v

* isBanner -> isBannerBlock

* frustrum -> frustum

Co-Authored-By: Gegy <gegy1000@gmail.com>

* Fix broken/changed mappings for 20w10a

* grammar

Co-Authored-By: liach <7806504+liach@users.noreply.github.com>

* Update mappings/net/minecraft/client/particle/ItemPickupParticle.mapping

Co-Authored-By: liach <7806504+liach@users.noreply.github.com>

Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
Co-authored-by: Gegy <gegy1000@gmail.com>
2020-03-27 11:06:32 +00:00
liach 805396c016 1.15 pre4 1 (#994)
* Some missing fields

Signed-off-by: liach <liach@users.noreply.github.com>

* Few more stuff

Signed-off-by: liach <liach@users.noreply.github.com>

* Remove problematic jd info
2019-12-04 23:00:17 +00:00
Runemoro 966033b532 More rendering mappings (#986)
* More rendering mappings

* Even more rendering mappings

* Update mappings/net/minecraft/client/render/OverlayTexture.mapping

Co-Authored-By: liach <7806504+liach@users.noreply.github.com>

* Update mappings/net/minecraft/client/render/OverlayTexture.mapping

Co-Authored-By: liach <7806504+liach@users.noreply.github.com>

* Fix HashStrategy removed in last PR

* Fixes by liach
2019-12-02 13:47:40 +00:00
modmuss50 a867725a7f 19w46a 2019-11-13 17:34:56 +00:00
modmuss50 3bf4ded164 19w45a 2019-11-07 19:37:31 +00:00
Runemoro 630bd1451b Refactor rendering (#930)
* Refactor rendering

* Revert #929 and map more things

* Fixes by liach

* Revert bufferBuilder -> buffer in fields too

* Fixes

* Update mappings/net/minecraft/util/MessageQueue.mapping

Co-Authored-By: liach <7806504+liach@users.noreply.github.com>

* Update mappings/net/minecraft/util/MessageQueue.mapping

Co-Authored-By: liach <7806504+liach@users.noreply.github.com>

* Suggestions by Player

* Fix some debug renderer names

* More mappings

* Fix

* Fixes by Player

* Improve BufferBuilderStorage names
2019-11-07 18:03:04 +00:00
liach 6fa1e34c83 19w42a rendering and layers etc (#917)
* 19w42a rendering and layers etc

Signed-off-by: liach <liach@users.noreply.github.com>

* Stage changes

Signed-off-by: liach <liach@users.noreply.github.com>

* stuff stuff stuff

Signed-off-by: liach <liach@users.noreply.github.com>

* fixed color

Signed-off-by: liach <liach@users.noreply.github.com>

* Banner Pattern "Patterns"

Patterns name see https://minecraft.gamepedia.com/Banner#Block_entity

* Some more changes

Signed-off-by: liach <liach@users.noreply.github.com>

* Add 2 mappings

Signed-off-by: liach <liach@users.noreply.github.com>
2019-10-30 16:15:03 +00:00
Siphalor 194e42daff Mapped entity rendering methods/classes & options screens (#913)
* Mapped entity rendering methods and classes & options screens

* Fixed Knit's issues and implemented liach's suggestions

* Removed strange leftover obf stubs (I blame Knit)

* Mapped some more stuff from AnimalModel

* Adapt some stuff from Runemoro

* Some more Runemoro

* Another two fixes

* Unmap unobfuscated mapping

Co-Authored-By: liach <7806504+liach@users.noreply.github.com>

* Shorten dragon

by liach

Co-Authored-By: liach <7806504+liach@users.noreply.github.com>

* Shorten biped model

by liach

Co-Authored-By: liach <7806504+liach@users.noreply.github.com>

* Shorten another biped model

Co-Authored-By: liach <7806504+liach@users.noreply.github.com>
2019-10-25 09:02:48 +01:00
Runemoro 04ad11fed6 Rendering mappings (#897)
* Rendering mappings

* Remove duplicate class

* Suggestions by liach and juuxel

* Unmap inferred field and move to better package
2019-10-09 17:43:46 +01:00
modmuss50 052e77acc0 19w39a 2019-09-27 17:23:24 +01:00
Runemoro 618083791c Fix some methods not using intermediaries (#788) 2019-07-08 18:09:22 +02:00
modmuss50 e20cfe9b0e 1.14.4-pre3 2019-07-08 13:27:46 +01:00
modmuss50 618de57dfb 1.14.4-pre2 2019-07-04 16:29:01 +01:00
Adrian Siekierka ab32dae2fa 1.14.4-pre1 2019-07-03 20:50:19 +02:00
Adrian Siekierka 1a6f261a2e The Great Intermediary Update, Part 1 2019-06-28 23:55:20 +02:00
modmuss50 b27778997a 1.14.3-pre3 2019-06-19 18:48:53 +01:00
modmuss50 8554a5ae8c 1.14.3-pre2 2019-06-07 12:45:25 +01:00
Adrian Siekierka bdbf125b33 1.14.3-pre1 2019-06-03 18:48:18 +02:00
howtonotwin ea55a3db01 Name some stuff in and around BoatEntity (#702) 2019-05-16 17:25:06 +01:00
modmuss50 fa072139bf 1.14.1 Pre-Release 1 2019-05-07 17:05:49 +01:00
Adrian Siekierka 465a1e3701
entity renderer naming consistency fixes (#653) 2019-04-29 08:54:17 +02:00
modmuss50 de13dda07c 1.14 Pre-Release 5 2019-04-18 22:01:39 +01:00
modmuss50 782b07c692 1.14 Pre-Release 4 2019-04-17 17:41:25 +01:00
Adrian Siekierka 13943c582b update to 1.14 Pre-Release 3 2019-04-16 17:51:03 +02:00
Runemoro d59d0ed42f Client mappings (#620) 2019-04-16 16:13:47 +02:00
modmuss50 2fd19127ea 1.14 Pre-Release 2 2019-04-12 15:38:24 +01:00
modmuss50 b13686aed0 1.14 Pre-Release 1 2019-04-10 16:36:17 +01:00
modmuss50 0e8b18ad3f 19w14b 2019-04-05 17:03:47 +01:00
Runemoro 8fb75cc949 Entity mappings 2019-04-04 16:04:27 -04:00
modmuss50 845be1d2ec 19w14a 2019-04-03 17:16:41 +01:00
Runemoro 4ebfe3c891 Rendering mappings 2019-03-31 20:45:27 -04:00
modmuss50 53620837bf 19w13a 2019-03-27 18:35:10 +00:00
modmuss50 b9285540bc 19w12a 2019-03-20 17:56:26 +00:00
modmuss50 e3d24ae102 19w11b 2019-03-14 15:39:51 +00:00
Adrian Siekierka 333e59da73 19w11a 2019-03-14 13:57:09 +01:00
asie 4b91cfbcf5 19w09a 2019-02-27 19:17:22 +01:00
Adrian Siekierka c25fcbb177 19w08b 2019-02-21 19:19:18 +01:00
Adrian Siekierka 66156a5471 update to 19w08a 2019-02-20 21:49:23 +01:00
modmuss50 8a2af8044e 19w07a 2019-02-13 17:35:08 +00:00
Adrian Siekierka e2a1bba0b6 19w06a 2019-02-06 21:22:24 +01:00
Adrian Siekierka 1bfe80a06a update to 19w05a 2019-01-30 18:48:39 +01:00
Adrian Siekierka 995df6291a update to 19w04a/Enigma 0.13.x 2019-01-24 20:10:22 +01:00
modmuss50 347fd572c2 19w03a 2019-01-16 18:24:40 +00:00
Adrian Siekierka bf62f29ddf update to 19w02a 2019-01-09 18:20:38 +01:00
Erlend Åmdal 79fee4ac00 Entity/Feature rendering (#339) 2018-12-22 19:20:49 +01:00
Adrian Siekierka c8152014af rebuild method names 2018-12-12 18:22:18 +01:00
Adrian Siekierka e9ccf701a7 port to 18w50a 2018-12-12 18:12:26 +01:00
Adrian Siekierka 245ce1dd92 update to 18w49a 2018-12-05 15:13:16 +01:00
Adrian Siekierka 50764e1853 update to 18w48a 2018-11-29 21:10:38 +01:00
Jamie Mansfield dab4cc0f7a Improve renderer mappings (#215)
* Improve renderer mappings

*Dispatcher, DefaultEntityRenderer:
- See https://notch.tumblr.com/post/581187056/evolution-of-the-entityrenderdispatcher

Cube, Polygon:
- See the very old (RubyDung) versions pre-obfuscation
- Cube is used in the Bedrock entity model JSONs, see https://minecraft.gamepedia.com/Tutorials/Changing_Minecraft_entity_models

* Correct Polygon mapping

* Cube -> Cuboid; CubeBox -> Box

* Remaining minor things

* EntityModel -> Model

* ChunkRenderDispatcher

* Fix Polygon package
2018-11-29 21:07:08 +01:00
Renamed from mappings/net/minecraft/client/render/entity/EntityRenderManager.mapping (Browse further)