Commit Graph

21 Commits

Author SHA1 Message Date
Tschipp f03b60e26f Some Rendering and Model names (#322) 2018-12-22 19:15:04 +01:00
sekwah41 f4ec5b2b56 Added mappings for the Model class and fixed name for old Model class (#335)
* Added mappings for the model class and fixed name for the other one

The class before called model had the swing value and was not the true base model class. Not sure what to call it but for now I'm just calling it entity model because SwingingModel seems a bit silly though it would represent this new class from 1.14 better
2018-12-19 13:26:06 +01:00
Jamie Mansfield dab4cc0f7a Improve renderer mappings (#215)
* Improve renderer mappings

*Dispatcher, DefaultEntityRenderer:
- See https://notch.tumblr.com/post/581187056/evolution-of-the-entityrenderdispatcher

Cube, Polygon:
- See the very old (RubyDung) versions pre-obfuscation
- Cube is used in the Bedrock entity model JSONs, see https://minecraft.gamepedia.com/Tutorials/Changing_Minecraft_entity_models

* Correct Polygon mapping

* Cube -> Cuboid; CubeBox -> Box

* Remaining minor things

* EntityModel -> Model

* ChunkRenderDispatcher

* Fix Polygon package
2018-11-29 21:07:08 +01:00
Adrian Siekierka 13ed3f8e2c update to 18w47b 2018-11-27 19:50:51 +01:00
Adrian Siekierka 591e770b72 update to 18w47a 2018-11-21 17:58:05 +01:00
Adrian Siekierka 1418bb1b37 update to 18w46a 2018-11-15 18:05:03 +01:00
Adrian Siekierka 47d8c24214 update to 18w45a 2018-11-07 17:37:58 +01:00
asie 6cf2bc0eea Update 2018-11-06 20:26:53 +01:00
Adrian Siekierka 5fd73b1943 update Enigma to 0.12.1 2018-11-04 13:22:38 +01:00
Adrian Siekierka d7fc5168c5 18w44a 2018-10-31 17:57:50 +01:00
Adrian Siekierka 45e6a3755d update to 18w43c 2018-10-26 13:08:59 +02:00
Adrian Siekierka 9cd29783ca 18w43b initial migration, 99% likely to not work 2018-10-24 21:40:05 +02:00
Player da4b189aef Update to 1.12 (preliminary!) 2017-06-08 16:01:49 +02:00
Adrian Siekierka 95e2db6744 restore old argnames from 16w38a 2017-05-13 08:02:51 +02:00
mezz 5c6c0c71d1 Add mappings for Evoker, Vex, their rendering and some AI (#158)
* Add mappings for Evoker, Vex, their rendering and some AI

* Updates for review
2017-05-13 08:02:30 +02:00
modmuss50 410400d99e
17w13b 2017-04-05 12:31:24 +01:00
Tyler Hancock 9e3cfa8d32 Models & AI (#140)
* Fleshed out model mappings

* Mapped some entity logic

* Fixed a few of the issues.

* Fixed a typo of sorts

* Fixed the rest of the suggestions.
2016-10-20 11:44:34 +02:00
asiekierka 0b55160bef remove none/ prefix 2016-10-18 17:31:59 +02:00
Tyler Hancock 6c42c03951 A few new rendering things (#116)
* Completed the render layer mapping. Fixed a few misnamed things.

* partialTicks -> deltaTicks

* Fixed partial ticks in existing mapping as well. Also some new stuff.
2016-10-15 13:30:24 +02:00
Tyler Hancock 2b3044a857 Mapped a few new things (#108)
* Mapped resource index objects.

* Mapped a bunch of misc stuff.

* Mapped something to do with default light values.

* Fixed several issues

- Stray overlay texture is now SKIN
- Mapped the missing field for stray model.
- Renamed EntityrRendererArrows -> EntityRendererStuckArrows
- Renamed EnumLightTypes -> LightType

* Fixed a typo
2016-10-15 11:16:39 +02:00
Modmuss50 411a82babc Entity Rendering Stuff (#99)
* Entity Rendering Stuff

* Fix some issues

* Fix some issues + a few small things

* More fixes, again

* Last fix?

* Update EntityRendererWither.mapping
2016-09-30 20:19:04 +02:00
Renamed from mappings/net/minecraft/client/render/entity/EntityModel.mapping (Browse further)