Commit Graph

3 Commits

Author SHA1 Message Date
YanisBft fa6bfa04c2
Entity model things (#1759)
* Entity model things

* Update TurtleEntityModel.mapping
2020-10-01 23:33:31 +01:00
Yanis48 666890b9d8
Made some entity renderer and model fields and parameters consistent (#1176)
* Entity renderers' SKIN -> TEXTURE & made some parameters consistent

* some fields and constructor parameters in model classes

* shulker colored textures

* Update mappings/net/minecraft/client/render/entity/WitherEntityRenderer.mapping

Co-Authored-By: Juuxel <6596629+Juuxel@users.noreply.github.com>

* Update mappings/net/minecraft/client/render/entity/WitherSkullEntityRenderer.mapping

Co-Authored-By: Juuxel <6596629+Juuxel@users.noreply.github.com>

Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
2020-03-13 13:54:42 +00:00
liach 7bd162989d
Pick up rendering stuff and dragon stuff (#1163)
* Pick up #1026 and adjustments

ArmorFeatureRenderer, BipedEntityModel and some player stuff

Parrot entity rendering fixes

At the moment, I don't know the difference between method_17110 and method_17111.

method_17110 -> animateModel

Still a provisional name.

Finish the other feature renderers (except CapeFeatureRenderer)

Name methods involving armor stands

Work on Ender Dragon-related things

overlay{Message, Tinted} -> {message, tinted}

Add docs for ClientPlayerEntity#wateriness (now wetness)

ClientPlayerEntity#getVisibilityReductionFromWater -> getScaledWetness

Actually add javadocs

newHealth -> health

DragonFireballEntityRenderer#FIREBALL -> LAYER

* Update mappings/net/minecraft/client/render/RenderLayer.mapping

Co-authored-by: Kyarei <uruwi@protonmail.com>
2020-03-11 15:09:33 +00:00
Renamed from mappings/net/minecraft/client/render/entity/model/TropicalFishEntityModelA.mapping (Browse further)