Commit Graph

30 Commits

Author SHA1 Message Date
Runemoro fa91aa70fa AI mappings (#533)
* AI mappings

* Map remaining tasks

* Goal mappings

* More goals

* Suggestions

* getOutputMemoryModules
2019-03-19 17:37:06 +02:00
modmuss50 eef3d973f2 Save in enigma, removes some propagated method names 2019-03-14 16:26:35 +00:00
modmuss50 e3d24ae102 19w11b 2019-03-14 15:39:51 +00:00
Adrian Siekierka 333e59da73 19w11a 2019-03-14 13:57:09 +01:00
Adrian Siekierka c25fcbb177 19w08b 2019-02-21 19:19:18 +01:00
Adrian Siekierka 66156a5471 update to 19w08a 2019-02-20 21:49:23 +01:00
modmuss50 8a2af8044e 19w07a 2019-02-13 17:35:08 +00:00
Adrian Siekierka e2a1bba0b6 19w06a 2019-02-06 21:22:24 +01:00
Adrian Siekierka 1bfe80a06a update to 19w05a 2019-01-30 18:48:39 +01:00
Adrian Siekierka 995df6291a update to 19w04a/Enigma 0.13.x 2019-01-24 20:10:22 +01:00
Runemoro 20ffe31834 Block entities and blocks (#417) 2019-01-24 17:08:22 +01:00
asie ccd83b6dd8 close #415 2019-01-23 11:23:28 +01:00
SquidDev a8ded28d5f Some ray tracing shenanagins (#410)
* Map some simple ray tracing functionality

* Rename getBoundingShape to getOutlineShape

This matches the enum in RayTraceContext
2019-01-18 00:32:27 +01:00
modmuss50 a9bd6ab44d Rebuild method names 2019-01-16 18:30:32 +00:00
modmuss50 347fd572c2 19w03a 2019-01-16 18:24:40 +00:00
Adrian Siekierka bf62f29ddf update to 19w02a 2019-01-09 18:20:38 +01:00
Adrian Siekierka a2c2c754e9 autofixes 2018-12-22 19:26:44 +01:00
Adrian Siekierka afd4b9c54d
tweak model renderer-related class naming, move some things around (#345) 2018-12-20 22:29:19 +01:00
SquidDev a847209178 Several changes to blocks (#287)
Apologies for PR spam, just this one has a couple of changes I was unsure of, so it felt cleaner to split it into something separate:

 - I'm a bit conflicted on `.getCollisionShape` - it appears to be used both
for entity collision and determining if a block's side is a "full cube" (and so can have torches placed against or w/e)
 - I've renamed `getRenderingState` to `getStateForNeighborUpdate`, though am not 100% it's a good name - it may also perform side effects (mostly scheduling this block to be ticked next thread), so isn't quite a pure getter.
2018-12-14 17:18:57 -05:00
Adrian Siekierka c8152014af rebuild method names 2018-12-12 18:22:18 +01:00
Adrian Siekierka e9ccf701a7 port to 18w50a 2018-12-12 18:12:26 +01:00
therealfarfetchd aff4547d93 Mapping a lot of block related classes (#267)
* Block related mappings

* Block related mappings, pt2

* Block related mappings, pt3

* Darnit, it ate my files again

* Unmap BaseFluid#g()Z

* prevState -> oldState

* apply some change suggestions

* Hopefully unmap all local variables

* T data -> T object
2018-12-12 15:08:04 +00:00
Prospector c2c85a6606 Literally low-hanging fruit (#244) 2018-12-06 08:13:30 +01:00
Adrian Siekierka 245ce1dd92 update to 18w49a 2018-12-05 15:13:16 +01:00
SquidDev 2367df1d42 Add back several mappings dropped in the latest snapshot (#226)
* Add mappings back for GUI methods

* Add back argument mappings for blocks

And some other changes. I rather forgot.

* Item and entity arguments

* A whole bunch of argument mappings

* Items (again) and fluids

* Entity stuff 'n things

* Fixup most of the client stuff

* Some remaining items
2018-11-30 14:14:53 +01:00
Adrian Siekierka 6a53fc9df7 update to 18w48b 2018-11-30 12:43:16 +01:00
Prospector 111d25a61c A LITTLE BIT OF EVERYTHING (#224) 2018-11-30 12:37:11 +01:00
Adrian Siekierka 50764e1853 update to 18w48a 2018-11-29 21:10:38 +01:00
Adrian Siekierka 13ed3f8e2c update to 18w47b 2018-11-27 19:50:51 +01:00
asie 895ed3ad61 The Great Suffixification 2018-11-27 19:42:03 +01:00