Commit Graph

15 Commits

Author SHA1 Message Date
modmuss50 e3d24ae102 19w11b 2019-03-14 15:39:51 +00:00
Adrian Siekierka 333e59da73 19w11a 2019-03-14 13:57:09 +01:00
Adrian Siekierka c25fcbb177 19w08b 2019-02-21 19:19:18 +01:00
Adrian Siekierka 66156a5471 update to 19w08a 2019-02-20 21:49:23 +01:00
modmuss50 8a2af8044e 19w07a 2019-02-13 17:35:08 +00:00
Adrian Siekierka e2a1bba0b6 19w06a 2019-02-06 21:22:24 +01:00
Adrian Siekierka 1bfe80a06a update to 19w05a 2019-01-30 18:48:39 +01:00
Adrian Siekierka 995df6291a update to 19w04a/Enigma 0.13.x 2019-01-24 20:10:22 +01:00
modmuss50 347fd572c2 19w03a 2019-01-16 18:24:40 +00:00
Adrian Siekierka bf62f29ddf update to 19w02a 2019-01-09 18:20:38 +01:00
SquidDev a847209178 Several changes to blocks (#287)
Apologies for PR spam, just this one has a couple of changes I was unsure of, so it felt cleaner to split it into something separate:

 - I'm a bit conflicted on `.getCollisionShape` - it appears to be used both
for entity collision and determining if a block's side is a "full cube" (and so can have torches placed against or w/e)
 - I've renamed `getRenderingState` to `getStateForNeighborUpdate`, though am not 100% it's a good name - it may also perform side effects (mostly scheduling this block to be ticked next thread), so isn't quite a pure getter.
2018-12-14 17:18:57 -05:00
Adrian Siekierka e9ccf701a7 port to 18w50a 2018-12-12 18:12:26 +01:00
Adrian Siekierka 245ce1dd92 update to 18w49a 2018-12-05 15:13:16 +01:00
SquidDev 1520549e3d More names! 2018-11-30 16:47:36 +01:00
Adrian Siekierka 86dc9e0fe8 merge some parts of #209 2018-11-30 12:07:49 +01:00