* document field AbstractBlock.jumpVelocityMultiplier
* fix address of `@see` notes in jumpVelocityMultiplier
* document the rest of the fields for AbstractBlock (except for DIRECTIONS)
* Improve some names mapped in #3694
- `VirtualMachine` sounds like an expensive object to construct. This isn't really a VM, so rename it to something
more neutral.
- `Control` conflicts with the class in entity.ai package. Add a prefix.
- Related changes.
* Rename inaccurate method names in VehicleEntity
* Map ProjectileUtil constant
* More command stuff
* Realms stuff
* Map everything else
* Apply suggestions from code review
* Update mappings/net/minecraft/entity/vehicle/VehicleEntity.mapping
* 23w31a stuff
i'm starting to get a headache so i'll stop now
lots of stuff left though
* Apply suggestions from code review
Co-authored-by: YanisBft <yanis.briffaut@gmail.com>
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Co-authored-by: YanisBft <yanis.briffaut@gmail.com>
* Map LogoDrawer constants
* Map constants in PlayerSkinDrawer
Since we can’t consult mojmap, the precise meanings of the various
‘8’ constants will remain elusive. The mappings in this commit
are inferred from the position of the ‘40’ (FACE_OVERLAY_X).
* Map more GUI constants
* Add parameter mapping for SpectatorHud.cycleSlot
* Map two Particle fields
* Map the rest of the Frustum class
* Map WorldRenderer
* Add mappings for debug renderers and entity models
* SinglePartEntityModel.ZERO → TEMP
This is not always zero; rather, it is used for temporary storage.
* Add more mappings for SplashTextRenderer
* Fix javadocs for SplashText.render’s alpha parameter
* Map screen handler constants
* Map interactivity parameters for structure blocks
* Add mappings for various fixes
* Implement suggested changes
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Shnupbups <shnupbups@gmail.com>
* 23w17a stuff
I have no clue when it comes to font or lighting stuff, so the bulk of this snapshot isn't covered here...
* Update mappings/net/minecraft/client/texture/NativeImage.mapping
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
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Co-authored-by: liach <7806504+liach@users.noreply.github.com>
* 23w13a stuff
Much of the changes to lighting are still unmapped as I'm feeling too small brain to figure them out right now.
* dropped hanging sign block stuff
Apple says theirs is better :)
* drop projectileutil
Maps and documents new world events, and updates the unpick to match as well as remove events that no longer exist.
Also fixes an incorrect name from #3525
* Minor fixes
- Fix casing in the name of GlImportProcessor, fixes#3488
- Use full word "playerInventory" instead of "inv" in
ScreenHandlerFactory for clarity. The conventions instruct to avoid
unnecessary abbreviations and this name could be mistaken for the
inventory of the block that the screen handler is for.
- BlockRenderManager.renderBlockAsEntity: vertexConsumer ->
vertexConsumers since it's a VertexConsumerProvider
* Rename stack parameter in block breaking methods to tool
Closes#2988. "Tool" more clearly shows what stack the param is supposed
to be.
* Block/AbstractBlockState.isTranslucent -> isTransparent
It's true for any block with a non-full shape as well as
vines, (colourless) glass and plants - none of these are translucent.
* ChestBlockEntity.onInvOpenOrClose -> onViewerCountUpdate
The new name is more accurate - the method takes in the old and new
viewer counts as parameters.
* ScreenHandler.close -> onClosed
Fixes#3503. The method doesn't close anything, it's only called when the screen handler gets closed.
* PlayerEntity.closeScreenHandler -> onHandledScreenClosed
Fixes#2612. The method closes nothing, it just runs the closing tasks
*after* the screen has closed. The current name can easily be confused
with closeHandledScreen(), which does actually close the screen.
* Document PlayerEntity.closeHandledScreen
* 23w07a stuff
Got a bit carried away...
Some names aren't ideal, and there's still more that could be done, so feedback is appreciated
* More + suggestions