CLASS com/mojang/blaze3d/platform/TextureUtil METHOD bind (I)V ARG 0 id METHOD getDebugTexturePath (Ljava/nio/file/Path;)Ljava/nio/file/Path; ARG 0 path METHOD prepareImage (III)V ARG 0 id ARG 1 width ARG 2 height METHOD prepareImage (IIII)V ARG 0 id ARG 1 maxLevel ARG 2 width ARG 3 height METHOD prepareImage (Lnet/minecraft/class_1011$class_1013;III)V ARG 0 internalFormat ARG 1 id ARG 2 width ARG 3 height METHOD prepareImage (Lnet/minecraft/class_1011$class_1013;IIII)V ARG 0 internalFormat ARG 1 id ARG 2 maxLevel ARG 3 width ARG 4 height METHOD readResource (Ljava/io/InputStream;)Ljava/nio/ByteBuffer; ARG 0 inputStream METHOD releaseTextureId (I)V ARG 0 id METHOD writeAsPNG (Ljava/nio/file/Path;Ljava/lang/String;IIII)V ARG 0 directory ARG 1 prefix ARG 2 textureId ARG 3 scales ARG 4 width ARG 5 height