CLASS bmb net/minecraft/block/Block CLASS bmb$a NeighborGroup FIELD a self Lbuz; FIELD b other Lbuz; FIELD c facing Lfa; METHOD (Lbuz;Lbuz;Lfa;)V ARG 1 self ARG 2 other ARG 3 facing METHOD equals (Ljava/lang/Object;)Z ARG 1 o CLASS bmb$b OffsetType FIELD a NONE Lbmb$b; FIELD b XZ Lbmb$b; FIELD c XYZ Lbmb$b; CLASS bmb$c Settings FIELD a material Lckt; FIELD b materialColor Lcku; FIELD c collidable Z FIELD d soundGroup Lbre; FIELD e luminance I FIELD f resistance F FIELD g hardness F FIELD h randomTicks Z FIELD i friction F FIELD j dropTableId Lqs; FIELD k dynamicBounds Z METHOD (Lckt;Lcku;)V ARG 1 material ARG 2 materialColor METHOD a noCollision ()Lbmb$c; METHOD a friction (F)Lbmb$c; ARG 1 friction METHOD a strength (FF)Lbmb$c; ARG 1 hardness ARG 2 resistance METHOD a lightLevel (I)Lbmb$c; ARG 1 luminance METHOD a copy (Lbmb;)Lbmb$c; ARG 0 source METHOD a sounds (Lbre;)Lbmb$c; ARG 1 soundGroup METHOD a of (Lckt;)Lbmb$c; ARG 0 material METHOD a of (Lckt;Lbao;)Lbmb$c; ARG 0 material ARG 1 color METHOD a of (Lckt;Lcku;)Lbmb$c; ARG 0 material ARG 1 color METHOD b breakInstantly ()Lbmb$c; METHOD b strength (F)Lbmb$c; ARG 1 strength METHOD b dropsLike (Lbmb;)Lbmb$c; ARG 1 source METHOD c ticksRandomly ()Lbmb$c; METHOD d hasDynamicBounds ()Lbmb$c; METHOD e dropsNothing ()Lbmb$c; FIELD a FACINGS [Lfa; FIELD d friction F FIELD e defaultState Lbuz; FIELD f dynamicBounds Z FIELD g dropTableId Lqs; FIELD h translationKey Ljava/lang/String; FIELD i cachedItem Lbbm; FIELD j FACE_CULL_MAP Ljava/lang/ThreadLocal; FIELD l LOGGER Lorg/apache/logging/log4j/Logger; FIELD m STATE_IDS Lfe; FIELD n lightLevel I FIELD o hardness F FIELD p resistance F FIELD q randomTicks Z FIELD r soundGroup Lbre; FIELD s material Lckt; FIELD t materialColor Lcku; FIELD u stateFactory Lbva; FIELD v collidable Z METHOD (Lbmb$c;)V ARG 1 settings METHOD S_ getOffsetType ()Lbmb$b; METHOD T_ canMobSpawnInside ()Z METHOD a createCuboidShape (DDDDDD)Lcsf; ARG 0 xMin ARG 2 yMin ARG 4 zMin ARG 6 xMax ARG 8 yMax ARG 10 zMax METHOD a getStateFromRawId (I)Lbuz; ARG 0 stateId METHOD a getPlacementState (Lazv;)Lbuz; ARG 1 ctx METHOD a addStacksForDisplay (Lbai;Lfj;)V ARG 1 group ARG 2 list METHOD a getBlockFromItem (Lbbm;)Lbmb; ARG 0 item METHOD a buildTooltip (Lbbr;Lbgi;Ljava/util/List;Lbcz;)V ARG 1 stack ARG 2 view ARG 3 tooltip ARG 4 options METHOD a onEntityLand (Lbgi;Laia;)V ARG 1 world ARG 2 entity METHOD a getPickStack (Lbgi;Lev;Lbuz;)Lbbr; ARG 1 world ARG 2 pos ARG 3 state METHOD a shouldDropItemsOnExplosion (Lbgq;)Z ARG 1 explosion METHOD a afterBreak (Lbgx;Lavo;Lev;Lbuz;Lbtc;Lbbr;)V ARG 1 world ARG 2 player ARG 3 pos ARG 4 state ARG 5 blockEntity ARG 6 stack METHOD a dropExperience (Lbgx;Lev;I)V ARG 1 world ARG 2 pos ARG 3 size METHOD a onSteppedOn (Lbgx;Lev;Laia;)V ARG 1 world ARG 2 pos ARG 3 entity METHOD a onLandedUpon (Lbgx;Lev;Laia;F)V ARG 1 world ARG 2 pos ARG 3 entity ARG 4 distance METHOD a dropStack (Lbgx;Lev;Lbbr;)V ARG 0 world ARG 1 pos ARG 2 stack METHOD a onDestroyedByExplosion (Lbgx;Lev;Lbgq;)V ARG 1 world ARG 2 pos ARG 3 explosion METHOD a onPlaced (Lbgx;Lev;Lbuz;Laij;Lbbr;)V ARG 1 world ARG 2 pos ARG 3 state ARG 4 placer ARG 5 itemStack METHOD a onBreak (Lbgx;Lev;Lbuz;Lavo;)V ARG 1 world ARG 2 pos ARG 3 state ARG 4 player METHOD a onBroken (Lbgy;Lev;Lbuz;)V ARG 1 world ARG 2 pos ARG 3 state METHOD a getTickRate (Lbha;)I ARG 1 world METHOD a (Lbmb;)Z ARG 0 block METHOD a getLuminance (Lbuz;)I ARG 1 state METHOD a calcBlockBreakingDelta (Lbuz;Lavo;Lbgi;Lev;)F ARG 1 state ARG 2 player ARG 3 world ARG 4 pos METHOD a canReplace (Lbuz;Lazv;)Z ARG 1 state ARG 2 ctx METHOD a getBlockBrightness (Lbuz;Lbgg;Lev;)I ARG 1 state ARG 2 view ARG 3 pos METHOD a getAmbientOcclusionLightLevel (Lbuz;Lbgi;Lev;)F ARG 1 state ARG 2 view ARG 3 pos METHOD a allowsSpawning (Lbuz;Lbgi;Lev;Laie;)Z ARG 1 state METHOD a canPlaceAtSide (Lbuz;Lbgi;Lev;Lcmx;)Z ARG 1 world ARG 2 view ARG 3 pos ARG 4 env METHOD a getOutlineShape (Lbuz;Lbgi;Lev;Lcrq;)Lcsf; ARG 1 state ARG 2 view ARG 3 pos METHOD a getWeakRedstonePower (Lbuz;Lbgi;Lev;Lfa;)I ARG 1 state ARG 2 view ARG 3 pos ARG 4 facing METHOD a getComparatorOutput (Lbuz;Lbgx;Lev;)I ARG 1 state ARG 2 world ARG 3 pos METHOD a onBlockAction (Lbuz;Lbgx;Lev;II)Z ARG 1 state ARG 2 world ARG 3 pos ARG 4 type ARG 5 data METHOD a onEntityCollision (Lbuz;Lbgx;Lev;Laia;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 entity METHOD a onBlockBreakStart (Lbuz;Lbgx;Lev;Lavo;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 player METHOD a activate (Lbuz;Lbgx;Lev;Lavo;Lagu;Lcrh;)Z ARG 1 state ARG 2 world ARG 3 pos ARG 4 player ARG 5 hand METHOD a onStacksDropped (Lbuz;Lbgx;Lev;Lbbr;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 stack METHOD a neighborUpdate (Lbuz;Lbgx;Lev;Lbmb;Lev;Z)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 block ARG 5 neighborPos METHOD a dropStacks (Lbuz;Lbgx;Lev;Lbtc;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 blockEntity METHOD a dropStacks (Lbuz;Lbgx;Lev;Lbtc;Laia;Lbbr;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 blockEntity ARG 4 entity ARG 5 stack METHOD a onBlockRemoved (Lbuz;Lbgx;Lev;Lbuz;Z)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 newState METHOD a randomDisplayTick (Lbuz;Lbgx;Lev;Ljava/util/Random;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 rnd METHOD a updateNeighborStates (Lbuz;Lbgy;Lev;I)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 flags METHOD a canPlaceAt (Lbuz;Lbha;Lev;)Z ARG 1 state ARG 2 world ARG 3 pos METHOD a mirror (Lbuz;Lbpm;)Lbuz; ARG 1 state ARG 2 mirror METHOD a rotate (Lbuz;Lbqm;)Lbuz; ARG 1 state ARG 2 rotation METHOD a pushEntitiesUpBeforeBlockChange (Lbuz;Lbuz;Lbgx;Lev;)Lbuz; ARG 0 from ARG 1 to ARG 2 world ARG 3 pos METHOD a replaceBlock (Lbuz;Lbuz;Lbgy;Lev;I)V ARG 0 state ARG 1 newState ARG 2 world ARG 3 pos ARG 4 flags METHOD a skipRenderingSide (Lbuz;Lbuz;Lfa;)Z ARG 1 state ARG 2 neighbor ARG 3 facing METHOD a getDroppedStacks (Lbuz;Lcob$a;)Ljava/util/List; ARG 1 state ARG 2 builder METHOD a getRenderingSeed (Lbuz;Lev;)J ARG 1 state ARG 2 pos METHOD a getStateForNeighborUpdate (Lbuz;Lfa;Lbuz;Lbgy;Lev;Lev;)Lbuz; ARG 1 state ARG 2 facing ARG 3 neighborState ARG 4 world ARG 5 pos ARG 6 neighborPos METHOD a getDroppedStacks (Lbuz;Lvf;Lev;Lbtc;)Ljava/util/List; ARG 0 state ARG 1 world ARG 2 pos ARG 3 blockEntity METHOD a getDroppedStacks (Lbuz;Lvf;Lev;Lbtc;Laia;Lbbr;)Ljava/util/List; ARG 0 state ARG 1 world ARG 2 pos ARG 3 blockEntity ARG 4 entity ARG 5 stack METHOD a appendProperties (Lbva$a;)V ARG 1 builder METHOD a isShapeFullCube (Lcsf;)Z ARG 0 shape METHOD a isFaceFullSquare (Lcsf;Lfa;)Z ARG 0 shape ARG 1 facing METHOD a matches (Lza;)Z ARG 1 tag METHOD b isNaturalStone (Lbmb;)Z ARG 0 block METHOD b hasComparatorOutput (Lbuz;)Z ARG 1 state METHOD b isTranslucent (Lbuz;Lbgi;Lev;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD b getCollisionShape (Lbuz;Lbgi;Lev;Lcrq;)Lcsf; ARG 1 state ARG 2 view ARG 3 pos ARG 4 ePos METHOD b getStrongRedstonePower (Lbuz;Lbgi;Lev;Lfa;)I ARG 1 state ARG 2 view ARG 3 pos ARG 4 facing METHOD b createContainerProvider (Lbuz;Lbgx;Lev;)Lagy; ARG 1 state ARG 2 world ARG 3 pos METHOD b onBlockAdded (Lbuz;Lbgx;Lev;Lbuz;Z)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 oldState METHOD b onScheduledTick (Lbuz;Lbgx;Lev;Ljava/util/Random;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 random METHOD b getRenderingState (Lbuz;Lbgy;Lev;)Lbuz; ARG 0 state ARG 1 world ARG 2 pos METHOD b (Lbuz;Lbgy;Lev;I)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 flags METHOD b dropStacks (Lbuz;Lcob$a;)V ARG 0 state ARG 1 builder METHOD c getRenderLayer ()Lbgj; METHOD c onRainTick (Lbgx;Lev;)V ARG 1 world ARG 2 pos METHOD c isNaturalDirt (Lbmb;)Z ARG 0 block METHOD c getRenderType (Lbuz;)Lbqj; ARG 1 state METHOD c canSuffocate (Lbuz;Lbgi;Lev;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD c shouldDrawSide (Lbuz;Lbgi;Lev;Lfa;)Z ARG 0 state ARG 1 view ARG 2 pos ARG 3 facing METHOD c dropStacks (Lbuz;Lbgx;Lev;)V ARG 0 state ARG 1 world ARG 2 pos METHOD c onRandomTick (Lbuz;Lbgx;Lev;Ljava/util/Random;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 random METHOD d hasBlockEntityBreakingRender (Lbuz;)Z ARG 1 state METHOD d isSimpleFullBlock (Lbuz;Lbgi;Lev;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD e isAir (Lbuz;)Z ARG 1 state METHOD e getMapColor (Lbuz;Lbgi;Lev;)Lcku; ARG 1 state ARG 2 view ARG 3 pos METHOD f isFullBoundsCubeForCulling (Lbuz;)Z ARG 1 state METHOD f getHardness (Lbuz;Lbgi;Lev;)F ARG 1 state ARG 2 world ARG 3 pos METHOD g getFluidState (Lbuz;)Lckp; ARG 1 state METHOD g shouldPostProcess (Lbuz;Lbgi;Lev;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD h hasBlockEntity ()Z METHOD h emitsRedstonePower (Lbuz;)Z ARG 1 state METHOD h (Lbuz;Lbgi;Lev;)Lcsf; ARG 1 state ARG 2 view ARG 3 pos METHOD i getDropTableId ()Lqs; METHOD i getPistonBehavior (Lbuz;)Lckv; ARG 1 state METHOD i getRayTraceShape (Lbuz;Lbgi;Lev;)Lcsf; ARG 1 state ARG 2 view ARG 3 pos METHOD j getBlastResistance ()F METHOD j isFullOpaque (Lbuz;Lbgi;Lev;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD k getTextComponent ()Ljm; METHOD k getRawIdFromState (Lbuz;)I ARG 0 state METHOD k getLightSubtracted (Lbuz;Lbgi;Lev;)I ARG 1 state ARG 2 view ARG 3 pos METHOD l getTranslationKey ()Ljava/lang/String; METHOD l getMaterial (Lbuz;)Lckt; ARG 1 state METHOD l getOffsetPos (Lbuz;Lbgi;Lev;)Lcrl; ARG 1 state ARG 2 view ARG 3 blockPos METHOD m getFrictionCoefficient ()F METHOD m hasRandomTicks (Lbuz;)Z ARG 1 state METHOD n getStateFactory ()Lbva; METHOD n (Lbuz;)Z ARG 1 state METHOD o getDefaultState ()Lbuz; METHOD o setDefaultState (Lbuz;)V ARG 1 state METHOD p hasDynamicBounds ()Z METHOD p getSoundGroup (Lbuz;)Lbre; ARG 1 state