CLASS cui net/minecraft/client/render/Camera FIELD a ready Z FIELD b area Lbgg; FIELD c focusedEntity Lahz; FIELD d pos Lcrg; FIELD e blockPos Lev$a; FIELD i pitch F FIELD j yaw F FIELD k thirdPerson Z FIELD l inverseView Z METHOD a updateEyeHeight ()V METHOD a (DDD)V ARG 1 x ARG 3 y ARG 5 z METHOD a addRotation (FF)V ARG 1 yaw ARG 2 pitch METHOD a update (Lbgg;Lahz;ZZF)V ARG 1 area ARG 2 focusedEntity ARG 3 thirdPerson ARG 4 inverseView ARG 5 tickDelta METHOD a setPos (Lcrg;)V ARG 1 pos METHOD b updateRotation ()V METHOD b moveBy (DDD)V ARG 1 x ARG 3 y ARG 5 z METHOD b setRotation (FF)V ARG 1 yaw ARG 2 pitch METHOD c getPos ()Lcrg; METHOD c setPos (DDD)V ARG 1 x ARG 3 y ARG 5 z METHOD d getBlockPos ()Lev; METHOD e getPitch ()F METHOD f getYaw ()F METHOD g getFocusedEntity ()Lahz; METHOD h isReady ()Z METHOD i isThirdPerson ()Z METHOD k getSubmergedFluidState ()Lckk; METHOD o reset ()V