CLASS bvn net/minecraft/state/property/Properties FIELD A TRIGGERED Lbvo; FIELD B UNSTABLE Lbvo; FIELD C WATERLOGGED Lbvo; FIELD D AXIS_XZ Lbvu; FIELD E AXIS_XYZ Lbvu; FIELD F UP_BOOL Lbvo; FIELD G DOWN_BOOL Lbvo; FIELD H NORTH_BOOL Lbvo; FIELD I EAST_BOOL Lbvo; FIELD J SOUTH_BOOL Lbvo; FIELD K WEST_BOOL Lbvo; FIELD L FACING Lbvr; FIELD M HOPPER_FACING Lbvr; FIELD N FACING_HORIZONTAL Lbvr; FIELD O WALL_MOUNT_LOCATION Lbvu; FIELD P ATTACHMENT Lbvu; FIELD Q WIRE_CONNECTION_EAST Lbvu; FIELD R WIRE_CONNECTION_NORTH Lbvu; FIELD S WIRE_CONNECTION_SOUTH Lbvu; FIELD T WIRE_CONNECTION_WEST Lbvu; FIELD U DOUBLE_BLOCK_HALF Lbvu; FIELD V BLOCK_HALF Lbvu; FIELD W RAIL_SHAPE Lbvu; FIELD X STRAIGHT_RAIL_SHAPE Lbvu; FIELD Y AGE_1 Lbvw; FIELD Z AGE_2 Lbvw; FIELD aA INSTRUMENT Lbvu; FIELD aB PISTON_TYPE Lbvu; FIELD aC SLAB_TYPE Lbvu; FIELD aD STAIR_SHAPE Lbvu; FIELD aE STRUCTURE_BLOCK_MODE Lbvu; FIELD aF BAMBOO_LEAVES Lbvu; FIELD a ATTACHED Lbvo; FIELD aa AGE_3 Lbvw; FIELD ab AGE_5 Lbvw; FIELD ac AGE_7 Lbvw; FIELD ad AGE_15 Lbvw; FIELD ae AGE_25 Lbvw; FIELD af BITES Lbvw; FIELD ag DELAY Lbvw; FIELD ah DISTANCE_1_7 Lbvw; FIELD ai EGGS Lbvw; FIELD aj HATCH Lbvw; FIELD ak LAYERS Lbvw; FIELD al CAULDRON_LEVEL Lbvw; FIELD am COMPOSTER_LEVEL Lbvw; FIELD an FLUID_LEVEL Lbvw; FIELD ao FLUID_BLOCK_LEVEL Lbvw; FIELD ap MOISTURE Lbvw; FIELD aq NOTE Lbvw; FIELD ar PICKLES Lbvw; FIELD as POWER Lbvw; FIELD at SAPLING_STAGE Lbvw; FIELD au DISTANCE_0_7 Lbvw; FIELD av ROTATION_16 Lbvw; FIELD aw BED_PART Lbvu; FIELD ax CHEST_TYPE Lbvu; FIELD ay COMPARATOR_MODE Lbvu; FIELD az DOOR_HINGE Lbvu; FIELD b BOTTOM Lbvo; FIELD c CONDITIONAL Lbvo; FIELD d DISARMED Lbvo; FIELD e DRAG Lbvo; FIELD f ENABLED Lbvo; FIELD g EXTENDED Lbvo; FIELD h EYE Lbvo; FIELD i FALLING Lbvo; FIELD j HANGING Lbvo; FIELD k HAS_BOTTLE_0 Lbvo; FIELD l HAS_BOTTLE_1 Lbvo; FIELD m HAS_BOTTLE_2 Lbvo; FIELD n HAS_RECORD Lbvo; FIELD o HAS_BOOK Lbvo; FIELD p INVERTED Lbvo; FIELD q IN_WALL Lbvo; FIELD r LIT Lbvo; FIELD s LOCKED Lbvo; FIELD t OCCUPIED Lbvo; FIELD u OPEN Lbvo; FIELD v PERSISTENT Lbvo; FIELD w POWERED Lbvo; FIELD x SHORT Lbvo; FIELD y SIGNAL_FIRE Lbvo; FIELD z SNOWY Lbvo;