CLASS bfg net/minecraft/block/BlockCauldron METHOD (Lbet$c;)V ARG 1 builder METHOD a isFullBoundsCubeForConnection (Lbnh;)Z ARG 1 state METHOD a getBoundingShape (Lbnh;Lazg;Leq;)Lcje; ARG 1 state ARG 2 view ARG 3 pos METHOD a canPlaceAtSide (Lbnh;Lazg;Leq;Lcdv;)Z ARG 1 world ARG 3 pos METHOD a onEntityCollision (Lbnh;Lazt;Leq;Lafv;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 entity METHOD a activate (Lbnh;Lazt;Leq;Lapr;Laeo;Lev;FFF)Z ARG 1 state ARG 2 world ARG 3 pos ARG 4 player ARG 5 hand ARG 6 facing ARG 7 hitX ARG 8 hitY ARG 9 hitZ METHOD a appendProperties (Lbni$a;)V ARG 1 builder METHOD b getComparatorOutput (Lbnh;Lazt;Leq;)I ARG 1 state ARG 2 world ARG 3 pos METHOD c onRainTick (Lazt;Leq;)V ARG 1 world ARG 2 pos METHOD f isFullBoundsCubeForCulling (Lbnh;)Z ARG 1 state METHOD h getRayTraceShape (Lbnh;Lazg;Leq;)Lcje; METHOD t hasComparatorOutput (Lbnh;)Z ARG 1 state