CLASS com/mojang/blaze3d/systems/RenderSystem METHOD activeTexture (I)V ARG 0 texture METHOD alphaFunc (IF)V ARG 0 func ARG 1 ref METHOD assertThread (Ljava/util/function/Supplier;)V ARG 0 check METHOD bindTexture (I)V ARG 0 texture METHOD blendColor (FFFF)V ARG 0 red ARG 1 green ARG 2 blue ARG 3 alpha METHOD blendEquation (I)V ARG 0 mode METHOD blendFunc (II)V ARG 0 srcFactor ARG 1 dstFactor METHOD blendFunc (Lnet/minecraft/class_4493$class_4535;Lnet/minecraft/class_4493$class_4534;)V ARG 0 srcFactor ARG 1 dstFactor METHOD blendFuncSeparate (IIII)V ARG 0 srcFactorRGB ARG 1 dstFactorRGB ARG 2 srcFactorAlpha ARG 3 dstFactorAlpha METHOD blendFuncSeparate (Lnet/minecraft/class_4493$class_4535;Lnet/minecraft/class_4493$class_4534;Lnet/minecraft/class_4493$class_4535;Lnet/minecraft/class_4493$class_4534;)V ARG 0 srcFactor ARG 1 dstFactor ARG 2 srcAlpha ARG 3 dstAlpha METHOD clear (IZ)V ARG 0 mask ARG 1 getError METHOD clearColor (FFFF)V ARG 0 red ARG 1 green ARG 2 blue ARG 3 alpha METHOD clearDepth (D)V ARG 0 depth METHOD color3f (FFF)V ARG 0 red ARG 1 green ARG 2 blue METHOD color4f (FFFF)V ARG 0 red ARG 1 green ARG 2 blue ARG 3 alpha METHOD colorMask (ZZZZ)V ARG 0 red ARG 1 green ARG 2 blue ARG 3 alpha METHOD colorMaterial (II)V ARG 0 face ARG 1 mode METHOD deleteTexture (I)V ARG 0 texture METHOD depthFunc (I)V ARG 0 func METHOD depthMask (Z)V ARG 0 mask METHOD drawArrays (III)V ARG 0 mode ARG 1 first ARG 2 count METHOD flipFrame (J)V ARG 0 window METHOD fog (IFFFF)V ARG 0 pname ARG 1 red ARG 2 green ARG 3 blue ARG 4 alpha METHOD fogDensity (F)V ARG 0 density METHOD fogEnd (F)V ARG 0 end METHOD fogMode (Lnet/minecraft/class_4493$class_1028;)V ARG 0 mode METHOD fogStart (F)V ARG 0 start METHOD getString (ILjava/util/function/Consumer;)V ARG 0 name ARG 1 consumer METHOD glBindBuffer (ILjava/util/function/Supplier;)V ARG 0 target ARG 1 buffer METHOD glBufferData (ILjava/nio/ByteBuffer;I)V ARG 0 target ARG 1 data ARG 2 usage METHOD glDeleteBuffers (I)V ARG 0 buffer METHOD glGenBuffers (Ljava/util/function/Consumer;)V ARG 0 consumer METHOD glMultiTexCoord2f (IFF)V ARG 0 texture ARG 1 s ARG 2 t METHOD glUniform1 (ILjava/nio/FloatBuffer;)V ARG 0 location ARG 1 value METHOD glUniform1 (ILjava/nio/IntBuffer;)V ARG 0 location ARG 1 value METHOD glUniform1i (II)V ARG 0 location ARG 1 value METHOD glUniform2 (ILjava/nio/FloatBuffer;)V ARG 0 location ARG 1 value METHOD glUniform2 (ILjava/nio/IntBuffer;)V ARG 0 location ARG 1 value METHOD glUniform3 (ILjava/nio/FloatBuffer;)V ARG 0 location ARG 1 value METHOD glUniform3 (ILjava/nio/IntBuffer;)V ARG 0 location ARG 1 value METHOD glUniform4 (ILjava/nio/FloatBuffer;)V ARG 0 location ARG 1 value METHOD glUniform4 (ILjava/nio/IntBuffer;)V ARG 0 location ARG 1 value METHOD glUniformMatrix2 (IZLjava/nio/FloatBuffer;)V ARG 0 location ARG 1 transpose ARG 2 value METHOD glUniformMatrix3 (IZLjava/nio/FloatBuffer;)V ARG 0 location ARG 1 transpose ARG 2 value METHOD glUniformMatrix4 (IZLjava/nio/FloatBuffer;)V ARG 0 location ARG 1 transpose ARG 2 value METHOD initGameThread (Z)V ARG 0 assertNotRenderThread METHOD initRenderer (IZ)V ARG 0 debugVerbosity ARG 1 debugSync METHOD limitDisplayFPS (I)V ARG 0 fps METHOD lineWidth (F)V ARG 0 width METHOD logicOp (Lnet/minecraft/class_4493$class_1030;)V ARG 0 op METHOD matrixMode (I)V ARG 0 mode METHOD multMatrix (Lnet/minecraft/class_1159;)V ARG 0 matrix METHOD normal3f (FFF)V ARG 0 nx ARG 1 ny ARG 2 nz METHOD ortho (DDDDDD)V ARG 0 l ARG 2 r ARG 4 b ARG 6 t ARG 8 n ARG 10 f METHOD pixelStore (II)V ARG 0 pname ARG 1 param METHOD polygonOffset (FF)V ARG 0 factor ARG 1 units METHOD readPixels (IIIIIILjava/nio/ByteBuffer;)V ARG 0 x ARG 1 y ARG 2 width ARG 3 height ARG 4 format ARG 5 type ARG 6 pixels METHOD recordRenderCall (Lnet/minecraft/class_4573;)V ARG 0 renderCall METHOD renderCrosshair (I)V ARG 0 size METHOD rotatef (FFFF)V ARG 0 angle ARG 1 x ARG 2 y ARG 3 z METHOD scaled (DDD)V ARG 0 x ARG 2 y ARG 4 z METHOD scalef (FFF)V ARG 0 x ARG 1 y ARG 2 z METHOD setErrorCallback (Lorg/lwjgl/glfw/GLFWErrorCallbackI;)V ARG 0 callback METHOD setupDefaultState (IIII)V ARG 0 x ARG 1 y ARG 2 width ARG 3 height METHOD setupLevelDiffuseLighting (Lnet/minecraft/class_1159;)V ARG 0 modelMatrix METHOD setupOverlayColor (Ljava/util/function/IntSupplier;I)V ARG 0 texture ARG 1 size METHOD shadeModel (I)V ARG 0 mode METHOD stencilFunc (III)V ARG 0 func ARG 1 ref ARG 2 mask METHOD stencilOp (III)V ARG 0 sfail ARG 1 dpfail ARG 2 dppass METHOD texParameter (III)V ARG 0 target ARG 1 pname ARG 2 param METHOD translated (DDD)V ARG 0 x ARG 2 y ARG 4 z METHOD translatef (FFF)V ARG 0 x ARG 1 y ARG 2 z METHOD viewport (IIII)V ARG 0 x ARG 1 y ARG 2 width ARG 3 height