CLASS dgn net/minecraft/client/render/block/BlockModelRenderer CLASS dgn$a NeighborData FIELD a DOWN Ldgn$a; FIELD b UP Ldgn$a; FIELD c NORTH Ldgn$a; FIELD d SOUTH Ldgn$a; FIELD e WEST Ldgn$a; FIELD f EAST Ldgn$a; FIELD g faces [Lew; FIELD h nonCubicWeight Z METHOD a getData (Lew;)Ldgn$a; CLASS dgn$b AmbientOcclusionCalculator FIELD b colorMultiplier [F FIELD c brightness [I METHOD a getAmbientOcclusionBrightness (IIII)I METHOD a getBrightness (IIIIFFFF)I METHOD a apply (Lbck;Lbqz;Les;Lew;[FLjava/util/BitSet;)V CLASS dgn$c Translation FIELD a DOWN Ldgn$c; FIELD b UP Ldgn$c; FIELD c NORTH Ldgn$c; FIELD d SOUTH Ldgn$c; FIELD e WEST Ldgn$c; FIELD f EAST Ldgn$c; FIELD g firstCorner I FIELD h secondCorner I FIELD i thirdCorner I FIELD j fourthCorner I FIELD k VALUES [Ldgn$c; METHOD a getTranslations (Lew;)Ldgn$c; CLASS dgn$d NeighborOrientation FIELD a DOWN Ldgn$d; FIELD b UP Ldgn$d; FIELD c NORTH Ldgn$d; FIELD d SOUTH Ldgn$d; FIELD e WEST Ldgn$d; FIELD f EAST Ldgn$d; FIELD g FLIP_DOWN Ldgn$d; FIELD h FLIP_UP Ldgn$d; FIELD i FLIP_NORTH Ldgn$d; FIELD j FLIP_SOUTH Ldgn$d; FIELD k FLIP_WEST Ldgn$d; FIELD l FLIP_EAST Ldgn$d; FIELD m shape I FIELD a colorMap Lcqw; FIELD b brightnessCache Ljava/lang/ThreadLocal; FIELD c brightnessCacheEnabled Ljava/lang/ThreadLocal; METHOD a enableBrightnessCache ()V METHOD a renderQuad (FFFFLjava/util/List;)V ARG 1 colorMultiplier ARG 2 red ARG 3 green ARG 4 blue METHOD a tesselateQuadsFlat (Lbck;Lbqz;Les;IZLcpx;Ljava/util/List;Ljava/util/BitSet;)V ARG 1 view ARG 2 state ARG 3 pos ARG 4 brightness ARG 5 checkBrightness ARG 6 buffer ARG 7 quads METHOD a tesselateQuadsSmooth (Lbck;Lbqz;Les;Lcpx;Ljava/util/List;[FLjava/util/BitSet;Ldgn$b;)V ARG 1 view ARG 2 state ARG 3 pos ARG 4 buffer ARG 5 quads ARG 6 faceShape ARG 7 shapeState METHOD a updateShape (Lbck;Lbqz;Les;[ILew;[FLjava/util/BitSet;)V ARG 3 state ARG 4 vertexData ARG 5 facing ARG 6 faceShape METHOD a tesselate (Lbck;Ldqy;Lbqz;Les;Lcpx;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides METHOD a render (Lbqz;Ldqy;FFFF)V ARG 1 state ARG 2 model ARG 3 colorMultiplier ARG 4 red ARG 5 green METHOD a render (Ldqy;FFFF)V ARG 1 model ARG 2 colorMultiplier ARG 3 red ARG 4 green METHOD a render (Ldqy;Lbqz;FZ)V ARG 1 model ARG 2 state ARG 3 colorMultiplier METHOD b disableBrightnessCache ()V METHOD b tesselateSmooth (Lbck;Ldqy;Lbqz;Les;Lcpx;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides METHOD c tesselateFlat (Lbck;Ldqy;Lbqz;Les;Lcpx;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides ARG 8 seed