CLASS dan net/minecraft/client/gui/ContainerScreen FIELD A lastClickedButton I FIELD B isDoubleClicking Z FIELD C quickMovingStack Lbcb; FIELD a BACKGROUND_TEXTURE Lqs; FIELD b containerWidth I FIELD c containerHeight I FIELD d container Layc; FIELD e playerInventory Lavx; FIELD f left I FIELD g top I FIELD h focusedSlot Lazp; FIELD i cursorDragSlots Ljava/util/Set; FIELD j isCursorDragging Z FIELD k touchDragSlotStart Lazp; FIELD l touchIsRightClickDrag Z FIELD m touchDragStack Lbcb; FIELD n touchDropX I FIELD o touchDropY I FIELD p touchDropOriginSlot Lazp; FIELD q touchDropTime J FIELD r touchDropReturningStack Lbcb; FIELD s touchHoveredSlot Lazp; FIELD t touchDropTimer J FIELD u heldButtonType I FIELD v heldButtonCode I FIELD w cancelNextRelease Z FIELD x draggedStackRemainder I FIELD y lastButtonClickTime J FIELD z lastClickedSlot Lazp; METHOD (Layc;Lavx;Ljm;)V ARG 1 container ARG 2 playerInventory ARG 3 name METHOD a isClickOutsideBounds (DDIII)Z ARG 1 mouseX ARG 3 mouseY ARG 5 left ARG 6 top ARG 7 button METHOD a drawBackground (FII)V ARG 1 delta ARG 2 mouseX ARG 3 mouseY METHOD a drawMouseoverTooltip (II)V ARG 1 mouseX ARG 2 mouseY METHOD a isPointWithinBounds (IIIIDD)Z ARG 1 xPosition ARG 2 yPosition ARG 3 width ARG 4 height ARG 5 pointX ARG 7 pointY METHOD a drawSlot (Lazp;)V METHOD a isPointOverSlot (Lazp;DD)Z ARG 1 slot ARG 2 pointX ARG 4 pointY METHOD a onMouseClick (Lazp;IILayk;)V ARG 1 slot ARG 2 invSlot ARG 3 button METHOD a drawItem (Lbcb;IILjava/lang/String;)V ARG 1 stack ARG 2 xPosition ARG 3 yPosition ARG 4 amountText METHOD b drawForeground (II)V ARG 1 mouseX ARG 2 mouseY METHOD c getSlotAt (DD)Lazp; ARG 1 xPosition ARG 3 yPosition METHOD c handleHotbarKeyPressed (II)Z ARG 1 keyCode ARG 2 scanCode METHOD d calculateOffset ()V METHOD keyPressed (III)Z ARG 1 keyCode ARG 2 scanCode ARG 3 modifiers METHOD mouseClicked (DDI)Z ARG 1 mouseX ARG 3 mouseY ARG 5 button METHOD mouseDragged (DDIDD)Z ARG 1 mouseX ARG 3 mouseY ARG 5 button ARG 6 deltaX ARG 8 deltaY METHOD mouseReleased (DDI)Z ARG 1 mouseX ARG 3 mouseY ARG 5 button METHOD render (IIF)V ARG 1 mouseX ARG 2 mouseY ARG 3 delta