CLASS cim net/minecraft/structure/StructurePiece CLASS cim$a BlockRandomizer FIELD a block Lbvk; METHOD a getBlock ()Lbvk; METHOD a setBlock (Ljava/util/Random;IIIZ)V ARG 1 random ARG 2 x ARG 3 y ARG 4 z ARG 5 placeBlock FIELD a facing Lfa; FIELD b mirror Lbpx; FIELD c rotation Lbqx; FIELD d type Lcem; FIELD e BLOCKS_NEEDING_POST_PROCESSING Ljava/util/Set; FIELD m AIR Lbvk; FIELD n boundingBox Lcht; METHOD (Lcem;I)V ARG 1 type METHOD (Lcem;Lib;)V ARG 1 type ARG 2 tag METHOD Y_ getRotation ()Lbqx; METHOD a applyXTransform (II)I METHOD a translate (III)V ARG 1 x ARG 2 y ARG 3 z METHOD a getBlockAt (Lbgs;IIILcht;)Lbvk; ARG 2 x ARG 3 y ARG 4 z METHOD a addBlock (Lbhj;Lbvk;IIILcht;)V ARG 1 world ARG 2 block ARG 3 x ARG 4 y ARG 5 z METHOD a fillWithOutline (Lbhj;Lcht;IIIIIILbvk;Lbvk;Z)V ARG 1 world ARG 10 inside METHOD a (Lbhj;Lcht;IIIIIILbvk;Z)V ARG 1 world ARG 2 bounds ARG 3 minX ARG 4 minY ARG 5 minZ ARG 6 maxX ARG 7 maxY ARG 8 maxZ ARG 9 block METHOD a fillWithOutline (Lbhj;Lcht;IIIIIIZLjava/util/Random;Lcim$a;)V ARG 3 minX ARG 4 minY ARG 5 minZ ARG 6 maxX ARG 7 maxY ARG 8 maxZ ARG 9 replaceBlocks ARG 10 random METHOD a fillWithOutlineUnderSealevel (Lbhj;Lcht;Ljava/util/Random;FIIIIIILbvk;Lbvk;ZZ)V ARG 3 random METHOD a addBlockWithRandomThreshold (Lbhj;Lcht;Ljava/util/Random;FIIILbvk;)V ARG 1 world ARG 2 bounds ARG 3 random ARG 4 threshold ARG 5 x ARG 6 y ARG 7 z METHOD a addDispenser (Lbhj;Lcht;Ljava/util/Random;IIILfa;Lqs;)Z ARG 1 world ARG 2 boundingBox ARG 3 random ARG 4 x ARG 5 y ARG 6 z ARG 7 facing ARG 8 lootTbaleId METHOD a addChest (Lbhj;Lcht;Ljava/util/Random;IIILqs;)Z ARG 1 world ARG 2 boundingBox ARG 3 random ARG 4 x ARG 5 y ARG 6 z ARG 7 lootTableId METHOD a addChest (Lbhj;Lcht;Ljava/util/Random;Lev;Lqs;Lbvk;)Z ARG 1 world ARG 2 boundingBox ARG 3 random ARG 4 pos ARG 5 lootTableId ARG 6 block METHOD a generate (Lbhj;Ljava/util/Random;Lcht;Lbgu;)Z ARG 1 world ARG 2 random ARG 3 boundingBox ARG 4 pos METHOD a isUnderSeaLevel (Lbhl;IIILcht;)Z ARG 2 x ARG 3 z ARG 4 y METHOD a setOrientation (Lfa;)V ARG 1 orientation METHOD a toNbt (Lib;)V ARG 1 tag METHOD b applyZTransform (II)I METHOD b (Lbhj;Lbvk;IIILcht;)V ARG 1 world ARG 3 x ARG 4 y ARG 5 z METHOD b fill (Lbhj;Lcht;IIIIII)V ARG 1 world ARG 2 bounds ARG 3 minX ARG 4 minY ARG 5 minZ ARG 6 maxX ARG 7 maxY METHOD d applyYTransform (I)I METHOD f getTag ()Lib; METHOD g getBoundingBox ()Lcht; METHOD i getFacing ()Lfa; METHOD k getType ()Lcem;