CLASS cin net/minecraft/structure/StructureStart CLASS cin$1 METHOD (Lcel;IILbif;Lcht;IJ)V ARG 2 chunkX ARG 3 chunkZ FIELD a DEFAULT Lcin; FIELD b children Ljava/util/List; FIELD c boundingBox Lcht; FIELD d random Lbzb; FIELD e feature Lcel; FIELD f chunkX I FIELD g chunkZ I FIELD h biome Lbif; FIELD i references I METHOD (Lcel;IILbif;Lcht;IJ)V ARG 2 chunkX ARG 3 chunkZ METHOD a getPos ()Lev; METHOD a toTag (II)Lib; ARG 1 chunkX ARG 2 chunkZ METHOD a generateStructure (Lbhj;Ljava/util/Random;Lcht;Lbgu;)V ARG 1 world ARG 2 random ARG 3 boundingBox ARG 4 pos METHOD a initialize (Lbwz;Lcjg;IILbif;)V ARG 1 chunkGenerator ARG 2 structureManager ARG 3 x ARG 4 z ARG 5 biome METHOD b setBoundingBoxFromChildren ()V METHOD c getBoundingBox ()Lcht; METHOD d getChildren ()Ljava/util/List; METHOD e hasChildren ()Z METHOD f getChunkX ()I METHOD g getChunkZ ()I METHOD h isInExistingChunk ()Z METHOD i incrementReferences ()V METHOD j getReferenceCountToBeInExistingChunk ()I METHOD k getFeature ()Lcel;