CLASS net/minecraft/class_3532 net/minecraft/util/math/MathHelper FIELD field_15722 COSINE_TABLE [D FIELD field_15723 MULTIPLY_DE_BRUIJN_BIT_POSITION [I FIELD field_15724 SQUARE_ROOT_OF_TWO F FIELD field_15725 SINE_TABLE [F FIELD field_15726 RANDOM Ljava/util/Random; FIELD field_15727 ARCSINE_TABLE [D FIELD field_15728 SMALLEST_FRACTION_FREE_DOUBLE D METHOD method_15338 wrapDegrees (D)D METHOD method_15339 smallestEncompassingPowerOfTwo (I)I ARG 0 value METHOD method_15340 clamp (III)I ARG 0 value ARG 1 min ARG 2 max METHOD method_15341 floorMod (FF)F METHOD method_15342 log2DeBruijn (I)I METHOD method_15343 parseInt (Ljava/lang/String;I)I ARG 0 string ARG 1 fallback METHOD method_15344 nextFloat (Ljava/util/Random;FF)F ARG 0 random ARG 1 min ARG 2 max METHOD method_15345 fastInverseSqrt (D)D ARG 0 x METHOD method_15346 floorDiv (II)I METHOD method_15347 approximatelyEquals (FF)Z ARG 0 a ARG 1 b METHOD method_15349 atan2 (DD)D ARG 0 y ARG 2 x METHOD method_15350 clamp (DDD)D ARG 0 value ARG 2 min ARG 4 max METHOD method_15351 log2 (I)I METHOD method_15352 isPowerOfTwo (I)Z METHOD method_15353 packRgb (FFF)I ARG 0 r ARG 1 g ARG 2 b METHOD method_15354 idealHash (I)I METHOD method_15355 sqrt (F)F METHOD method_15356 angleBetween (FF)F ARG 0 first ARG 1 second METHOD method_15357 floor (D)I METHOD method_15359 roundUp (II)I METHOD method_15360 binarySearch (IILjava/util/function/IntPredicate;)I ARG 0 start ARG 1 end ARG 2 leftPredicate METHOD method_15362 cos (F)F METHOD method_15363 clamp (FFF)F ARG 0 value ARG 1 min ARG 2 max METHOD method_15364 parseInt (Ljava/lang/String;II)I ARG 0 string ARG 1 fallback ARG 2 minimum METHOD method_15365 fastFloor (D)I METHOD method_15366 nextDouble (Ljava/util/Random;DD)D ARG 0 random ARG 1 min ARG 3 max METHOD method_15367 floorMod (DD)D METHOD method_15368 sqrt (D)F METHOD method_15369 hsvToRgb (FFF)I ARG 0 hue ARG 1 saturation ARG 2 value METHOD method_15370 getLerpProgress (DDD)D COMMENT Gets the fraction of the way that {@code value} is between {@code start} and {@code end}. COMMENT This is the delta value needed to lerp between {@code start} and {@code end} to get {@code value}. COMMENT In other words, {@code getLerpProgress(lerp(delta, start, end), start, end) == delta}. ARG 0 value COMMENT The result of the lerp function ARG 2 start COMMENT The value interpolated from ARG 4 end COMMENT The value interpolated to METHOD method_15371 hashCode (III)J ARG 0 x ARG 1 y ARG 2 z METHOD method_15372 lfloor (D)J METHOD method_15373 average ([J)D ARG 0 array METHOD method_15374 sin (F)F METHOD method_15375 floor (F)I METHOD method_15378 randomUuid (Ljava/util/Random;)Ljava/util/UUID; ARG 0 random METHOD method_15379 abs (F)F METHOD method_15381 subtractAngles (FF)F ARG 0 start ARG 1 end METHOD method_15382 abs (I)I METHOD method_15383 packRgb (III)I ARG 0 r ARG 1 g ARG 2 b METHOD method_15384 ceil (D)I METHOD method_15385 fractionalPart (D)D ARG 0 value METHOD method_15386 ceil (F)I METHOD method_15387 floorMod (II)I METHOD method_15389 hashCode (Lnet/minecraft/class_2382;)J ARG 0 vec METHOD method_15390 clampedLerp (DDD)D ARG 0 start ARG 2 end ARG 4 delta METHOD method_15391 absMax (DD)D METHOD method_15392 wrapDegrees (I)I METHOD method_15393 wrapDegrees (F)F METHOD method_15394 randomUuid ()Ljava/util/UUID; METHOD method_15395 nextInt (Ljava/util/Random;II)I ARG 0 random ARG 1 min ARG 2 max METHOD method_16435 perlinFade (D)D METHOD method_16436 lerp (DDD)D ARG 0 delta ARG 2 start ARG 4 end METHOD method_16437 lerp2 (DDDDDD)D COMMENT A two-dimensional lerp between values on the 4 corners of the unit square. Arbitrary values are specified for the corners and the output is interpolated between them. ARG 0 deltaX COMMENT The x-coordinate on the unit square ARG 2 deltaY COMMENT The y-coordinate on the unit square ARG 4 val00 COMMENT The output if {@code deltaX} is 0 and {@code deltaY} is 0 ARG 6 val10 COMMENT The output if {@code deltaX} is 1 and {@code deltaY} is 0 ARG 8 val01 COMMENT The output if {@code deltaX} is 0 and {@code deltaY} is 1 ARG 10 val11 COMMENT The output if {@code deltaX} is 1 and {@code deltaY} is 1 METHOD method_16438 lerp3 (DDDDDDDDDDD)D COMMENT A three-dimensional lerp between values on the 8 corners of the unit cube. Arbitrary values are specified for the corners and the output is interpolated between them. ARG 0 deltaX COMMENT The x-coordinate on the unit cube ARG 2 deltaY COMMENT The y-coordinate on the unit cube ARG 4 deltaZ COMMENT The z-coordinate on the unit cube ARG 6 val000 COMMENT The output if {@code deltaX} is 0, {@code deltaY} is 0 and {@code deltaZ} is 0 ARG 8 val100 COMMENT The output if {@code deltaX} is 1, {@code deltaY} is 0 and {@code deltaZ} is 0 ARG 10 val010 COMMENT The output if {@code deltaX} is 0, {@code deltaY} is 1 and {@code deltaZ} is 0 ARG 12 val110 COMMENT The output if {@code deltaX} is 1, {@code deltaY} is 1 and {@code deltaZ} is 0 ARG 14 val001 COMMENT The output if {@code deltaX} is 0, {@code deltaY} is 0 and {@code deltaZ} is 1 ARG 16 val101 COMMENT The output if {@code deltaX} is 1, {@code deltaY} is 0 and {@code deltaZ} is 1 ARG 18 val011 COMMENT The output if {@code deltaX} is 0, {@code deltaY} is 1 and {@code deltaZ} is 1 ARG 20 val111 COMMENT The output if {@code deltaX} is 1, {@code deltaY} is 1 and {@code deltaZ} is 1 METHOD method_16439 lerp (FFF)F ARG 0 delta ARG 1 start ARG 2 end METHOD method_17821 lerpAngleDegrees (FFF)F ARG 0 delta ARG 1 start ARG 2 end METHOD method_17822 sign (D)I METHOD method_20306 capRotation (FFF)F ARG 0 start ARG 1 end ARG 2 speed METHOD method_20390 approximatelyEquals (DD)Z ARG 0 a ARG 2 b METHOD method_22450 fractionalPart (F)F ARG 0 value METHOD method_22858 fastInverseSqrt (F)F ARG 0 x METHOD method_22859 lerpAngle (FFF)F ARG 0 start ARG 1 end ARG 2 delta METHOD method_22860 fwrapDegrees (D)F METHOD method_23278 fastInverseCbrt (F)F ARG 0 x METHOD method_24156 clamp (JJJ)J ARG 0 value ARG 2 min ARG 4 max