CLASS bia net/minecraft/block/ChestBlock CLASS bia$2 CLASS bia$2$1 METHOD d getDisplayName ()Ljb; FIELD a FACING Lbrd; METHOD (Lbhl$c;)V ARG 1 settings METHOD a getPlacementState (Lavh;)Lbqi; ARG 1 ctx METHOD a createBlockEntity (Lbbt;)Lbom; ARG 1 view METHOD a hasBlockOnTop (Lbbt;Let;)Z METHOD a onPlaced (Lbci;Let;Lbqi;Lahl;Laxc;)V ARG 1 world ARG 2 pos ARG 3 state ARG 4 placer ARG 5 itemStack METHOD a isChestBlocked (Lbcj;Let;)Z METHOD a canPlaceAtSide (Lbqi;Lbbt;Let;Lcie;)Z ARG 1 world ARG 2 view ARG 3 pos ARG 4 env METHOD a getOutlineShape (Lbqi;Lbbt;Let;Lcnc;)Lcnr; ARG 1 state ARG 2 view ARG 3 pos METHOD a getComparatorOutput (Lbqi;Lbci;Let;)I ARG 1 state ARG 2 world ARG 3 pos METHOD a activate (Lbqi;Lbci;Let;Larj;Lafw;Lcmt;)Z ARG 1 state ARG 2 world ARG 3 pos ARG 4 player ARG 5 hand METHOD a onBlockRemoved (Lbqi;Lbci;Let;Lbqi;Z)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 newState METHOD a applyMirror (Lbqi;Lbkw;)Lbqi; ARG 1 state ARG 2 mirror METHOD a applyRotation (Lbqi;Lblw;)Lbqi; ARG 1 state ARG 2 rotation METHOD a getStateForNeighborUpdate (Lbqi;Ley;Lbqi;Lbcj;Let;Let;)Lbqi; ARG 1 state ARG 2 facing ARG 3 neighborState ARG 4 world ARG 5 pos ARG 6 neighborPos METHOD a appendProperties (Lbqj$a;)V ARG 1 builder METHOD b hasOcelotOnTop (Lbcj;Let;)Z METHOD b hasComparatorOutput (Lbqi;)Z ARG 1 state METHOD c getRenderType (Lbqi;)Lblt; ARG 1 state METHOD d hasBlockEntityBreakingRender (Lbqi;)Z ARG 1 state METHOD g getFluidState (Lbqi;)Lcfw; ARG 1 state