CLASS cjy net/minecraft/util/math/Vec3d FIELD a ZERO Lcjy; FIELD b x D FIELD c y D FIELD d z D METHOD (DDD)V ARG 1 x METHOD a normalize ()Lcjy; METHOD a multiply (D)Lcjy; METHOD a subtract (DDD)Lcjy; ARG 1 x METHOD a rotateX (F)Lcjy; METHOD a fromPolar (FF)Lcjy; ARG 0 pitch ARG 1 yaw METHOD a fromPolar (Lcjx;)Lcjy; ARG 0 polar METHOD a reverseSubtract (Lcjy;)Lcjy; METHOD b length ()D METHOD b add (DDD)Lcjy; ARG 1 x METHOD b rotateY (F)Lcjy; METHOD b dotProduct (Lcjy;)D METHOD c lengthSquared ()D METHOD c squaredDistanceTo (DDD)D ARG 1 x METHOD c crossProduct (Lcjy;)Lcjy; METHOD d subtract (Lcjy;)Lcjy; METHOD e add (Lcjy;)Lcjy; METHOD f distanceTo (Lcjy;)D METHOD g squaredDistanceTo (Lcjy;)D