CLASS biw net/minecraft/block/DoorBlock FIELD a FACING Lbrd; FIELD b OPEN Lbra; FIELD c HINGE Lbrg; FIELD d POWERED Lbra; FIELD e HALF Lbrg; FIELD f NORTH_SHAPE Lcnr; FIELD g SOUTH_SHAPE Lcnr; FIELD h EAST_SHAPE Lcnr; FIELD i WEST_SHAPE Lcnr; METHOD (Lbhl$c;)V ARG 1 settings METHOD a getPlacementState (Lavh;)Lbqi; ARG 1 ctx METHOD a afterBreak (Lbci;Larj;Let;Lbqi;Lbom;Laxc;)V ARG 1 world ARG 2 player ARG 3 pos ARG 4 state ARG 5 blockEntity ARG 6 stack METHOD a onPlaced (Lbci;Let;Lbqi;Lahl;Laxc;)V ARG 1 world ARG 2 pos ARG 3 state ARG 4 placer ARG 5 itemStack METHOD a onBreak (Lbci;Let;Lbqi;Larj;)V ARG 1 world ARG 2 pos ARG 3 state ARG 4 player METHOD a onMobOpenedOrClosed (Lbci;Let;Z)V ARG 1 world ARG 2 pos ARG 3 open METHOD a canPlaceAtSide (Lbqi;Lbbt;Let;Lcie;)Z ARG 1 world ARG 2 view ARG 3 pos ARG 4 env METHOD a getOutlineShape (Lbqi;Lbbt;Let;Lcnc;)Lcnr; ARG 1 state ARG 2 view ARG 3 pos METHOD a activate (Lbqi;Lbci;Let;Larj;Lafw;Lcmt;)Z ARG 1 state ARG 2 world ARG 3 pos ARG 4 player ARG 5 hand METHOD a neighborUpdate (Lbqi;Lbci;Let;Lbhl;Let;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 block ARG 5 neighborPos METHOD a canPlaceAt (Lbqi;Lbcm;Let;)Z ARG 1 state ARG 2 world ARG 3 pos METHOD a mirror (Lbqi;Lbkw;)Lbqi; ARG 1 state ARG 2 mirror METHOD a rotate (Lbqi;Lblw;)Lbqi; ARG 1 state ARG 2 rotation METHOD a getRenderingSeed (Lbqi;Let;)J ARG 1 state ARG 2 pos METHOD a getStateForNeighborUpdate (Lbqi;Ley;Lbqi;Lbcj;Let;Let;)Lbqi; ARG 1 state ARG 2 facing ARG 3 neighborState ARG 4 world ARG 5 pos ARG 6 neighborPos METHOD a appendProperties (Lbqj$a;)V ARG 1 builder METHOD b getHinge (Lavh;)Lbre; ARG 1 ctx METHOD b playOpenCloseSound (Lbci;Let;Z)V ARG 3 open METHOD c getRenderLayer ()Lbbu; METHOD d getOpenSoundEventId ()I METHOD e getCloseSoundEventId ()I METHOD i getPistonBehavior (Lbqi;)Lcgc; ARG 1 state