CLASS bkq net/minecraft/block/FluidBlock FIELD b fluid Lcfu; FIELD c statesByLevel Ljava/util/List; METHOD a getTickRate (Lbcm;)I ARG 1 world METHOD a canPlaceAtSide (Lbqi;Lbbt;Let;Lcie;)Z ARG 1 world ARG 2 view ARG 3 pos ARG 4 env METHOD a getOutlineShape (Lbqi;Lbbt;Let;Lcnc;)Lcnr; ARG 1 state ARG 2 view ARG 3 pos METHOD a neighborUpdate (Lbqi;Lbci;Let;Lbhl;Let;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 block ARG 5 neighborPos METHOD a onBlockAdded (Lbqi;Lbci;Let;Lbqi;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 oldState METHOD a skipRenderingSide (Lbqi;Lbqi;Ley;)Z ARG 1 state ARG 2 neighbor ARG 3 facing METHOD a getDroppedStacks (Lbqi;Lcjo$a;)Ljava/util/List; ARG 1 state ARG 2 builder METHOD a getStateForNeighborUpdate (Lbqi;Ley;Lbqi;Lbcj;Let;Let;)Lbqi; ARG 1 state ARG 2 facing ARG 3 neighborState ARG 4 world ARG 5 pos ARG 6 neighborPos METHOD a appendProperties (Lbqj$a;)V ARG 1 builder METHOD a_ isTranslucent (Lbqi;Lbbt;Let;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD b tryDrainFluid (Lbcj;Let;Lbqi;)Lcfv; ARG 1 world ARG 2 pos ARG 3 state METHOD c getRenderType (Lbqi;)Lblt; ARG 1 state METHOD c onRandomTick (Lbqi;Lbci;Let;Ljava/util/Random;)V ARG 1 world ARG 2 state ARG 3 pos ARG 4 rnd METHOD g getFluidState (Lbqi;)Lcfw; ARG 1 state