CLASS bmu net/minecraft/block/StairsBlock FIELD C baseBlock Lbhl; FIELD D baseBlockState Lbqi; FIELD a FACING Lbrd; METHOD a getPlacementState (Lavh;)Lbqi; ARG 1 ctx METHOD a onSteppedOn (Lbci;Let;Lahc;)V ARG 1 world ARG 2 pos ARG 3 entity METHOD a onDestroyedByExplosion (Lbci;Let;Lbcb;)V ARG 1 world ARG 2 pos ARG 3 explosion METHOD a onBroken (Lbcj;Let;Lbqi;)V ARG 1 world ARG 2 pos ARG 3 state METHOD a getTickRate (Lbcm;)I ARG 1 world METHOD a canPlaceAtSide (Lbqi;Lbbt;Let;Lcie;)Z ARG 1 world ARG 2 view ARG 3 pos ARG 4 env METHOD a getOutlineShape (Lbqi;Lbbt;Let;Lcnc;)Lcnr; ARG 1 state ARG 2 view ARG 3 pos METHOD a onBlockBreakStart (Lbqi;Lbci;Let;Larj;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 player METHOD a activate (Lbqi;Lbci;Let;Larj;Lafw;Lcmt;)Z ARG 1 state ARG 2 world ARG 3 pos ARG 4 player ARG 5 hand METHOD a onBlockAdded (Lbqi;Lbci;Let;Lbqi;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 oldState METHOD a onBlockRemoved (Lbqi;Lbci;Let;Lbqi;Z)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 newState METHOD a randomDisplayTick (Lbqi;Lbci;Let;Ljava/util/Random;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 rnd METHOD a mirror (Lbqi;Lbkw;)Lbqi; ARG 1 state ARG 2 mirror METHOD a rotate (Lbqi;Lblw;)Lbqi; ARG 1 state ARG 2 rotation METHOD a getStateForNeighborUpdate (Lbqi;Ley;Lbqi;Lbcj;Let;Let;)Lbqi; ARG 1 state ARG 2 facing ARG 3 neighborState ARG 4 world ARG 5 pos ARG 6 neighborPos METHOD a appendProperties (Lbqj$a;)V ARG 1 builder METHOD b onScheduledTick (Lbqi;Lbci;Let;Ljava/util/Random;)V ARG 1 world ARG 2 state ARG 3 pos ARG 4 rnd METHOD c getRenderLayer ()Lbbu; METHOD g getFluidState (Lbqi;)Lcfw; ARG 1 state METHOD h hasSolidTopSurface (Lbqi;Lbbt;Let;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD j getBlastResistance ()F METHOD n (Lbqi;)Z ARG 1 state