CLASS alu net/minecraft/block/BlockDaylightDetector FIELD a POWER Latb; FIELD b BOUNDING_BOX Lbcs; FIELD c inverted Z METHOD (Z)V ARG 0 inverted METHOD a deserializeState (I)Lasm; ARG 0 meta METHOD a addStacksForDisplay (Laeq;Lads;Ldc;)V ARG 0 item ARG 1 tab ARG 2 list METHOD a createBlockEntity (Laiw;I)Lare; ARG 0 world ARG 1 metadata METHOD a getPickStack (Laiw;Lcn;Lasm;)Laes; ARG 0 world ARG 1 pos ARG 2 state METHOD a activate (Laiw;Lcn;Lasm;Laam;Lrb;Lcu;FFF)Z ARG 0 world ARG 1 pos ARG 2 state ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a getRenderType (Lasm;)Lapi; ARG 0 state METHOD a getDropItem (Lasm;Ljava/util/Random;I)Laeq; ARG 0 state ARG 1 random ARG 2 fortune METHOD b createStateFactory ()Lasn; METHOD b isFullBoundsCubeForCulling (Lasm;)Z ARG 0 state METHOD b getBoundingBox (Lasm;Laja;Lcn;)Lbcs; ARG 0 state ARG 1 view ARG 2 pos METHOD b getWeakRedstonePower (Lasm;Laja;Lcn;Lcu;)I ARG 0 state ARG 1 view ARG 2 pos ARG 3 facingFrom METHOD c update (Laiw;Lcn;)V ARG 0 world ARG 1 pos METHOD c (Lasm;)Z ARG 0 state METHOD e serializeState (Lasm;)I ARG 0 state METHOD g emitsRedstonePower (Lasm;)Z ARG 0 state