CLASS amb net/minecraft/block/BlockDoor CLASS amb$a Half FIELD a UPPER Lamb$a; FIELD b LOWER Lamb$a; METHOD m asString ()Ljava/lang/String; CLASS amb$b Hinge FIELD a LEFT Lamb$b; FIELD b RIGHT Lamb$b; METHOD m asString ()Ljava/lang/String; FIELD B BOX_EAST Lbcs; FIELD C BOX_WEST Lbcs; FIELD a FACING Lasz; FIELD b OPEN Lasy; FIELD c HINGE Lata; FIELD d POWERED Lasy; FIELD e HALF Lata; FIELD f BOX_NORTH Lbcs; FIELD g BOX_SOUTH Lbcs; METHOD a deserializeState (I)Lasm; ARG 0 meta METHOD a canPlaceAt (Laiw;Lcn;)Z ARG 0 world ARG 1 pos METHOD a getPickStack (Laiw;Lcn;Lasm;)Laes; ARG 0 world ARG 1 pos ARG 2 state METHOD a (Laiw;Lcn;Lasm;Laam;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 player METHOD a activate (Laiw;Lcn;Lasm;Laam;Lrb;Lcu;FFF)Z ARG 0 world ARG 1 pos ARG 2 state ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a setOpen (Laiw;Lcn;Z)V ARG 0 world ARG 1 pos ARG 2 open METHOD a update (Lasm;Laiw;Lcn;Laky;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 changedBlock METHOD a applyMirror (Lasm;Lany;)Lasm; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lasm;Lapl;)Lasm; ARG 0 state ARG 1 rotation METHOD a getDropItem (Lasm;Ljava/util/Random;I)Laeq; ARG 0 state ARG 1 random ARG 2 fortune METHOD b createStateFactory ()Lasn; METHOD b (Laja;Lcn;)Z ARG 0 view ARG 1 pos METHOD b isFullBoundsCubeForCulling (Lasm;)Z ARG 0 state METHOD b getBoundingBox (Lasm;Laja;Lcn;)Lbcs; ARG 0 state ARG 1 view ARG 2 pos METHOD c getTranslatedName ()Ljava/lang/String; METHOD c (Lasm;)Z ARG 0 state METHOD c getRenderingState (Lasm;Laja;Lcn;)Lasm; ARG 0 state ARG 1 view ARG 2 pos METHOD d isOpen (Laja;Lcn;)Z METHOD e serializeState (Lasm;)I ARG 0 state METHOD f getRenderLayer ()Laio; METHOD h getDropItemInternal ()Laeq; METHOD h getPistonBehavior (Lasm;)Layu; ARG 0 state METHOD r getMapColor (Lasm;)Lays; ARG 0 state