CLASS asf net/minecraft/block/BlockPistonExtension FIELD a FACING Lasz; FIELD b TYPE Lata; METHOD a deserializeState (I)Lasm; ARG 0 meta METHOD a createBlockEntity (Laiw;I)Lare; ARG 0 world ARG 1 metadata METHOD a canPlaceAt (Laiw;Lcn;)Z ARG 0 world ARG 1 pos METHOD a getPickStack (Laiw;Lcn;Lasm;)Laes; ARG 0 world ARG 1 pos ARG 2 state METHOD a dropItems (Laiw;Lcn;Lasm;FI)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 dropChance ARG 4 fortune METHOD a activate (Laiw;Lcn;Lasm;Laam;Lrb;Lcu;FFF)Z ARG 0 world ARG 1 pos ARG 2 state ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a update (Lasm;Laiw;Lcn;Laky;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 changedBlock METHOD a rayTrace (Lasm;Laiw;Lcn;Lbcv;Lbcv;)Lbct; ARG 0 state ARG 1 world ARG 2 pos ARG 3 begin ARG 4 end METHOD a getCollisionBox (Lasm;Laja;Lcn;)Lbcs; ARG 0 state ARG 1 view ARG 2 pos METHOD a applyMirror (Lasm;Lany;)Lasm; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lasm;Lapl;)Lasm; ARG 0 state ARG 1 rotation METHOD a createBlockEntityPiston (Lasm;Lcu;ZZ)Lare; ARG 0 pushedBlock ARG 1 dir ARG 2 extending METHOD a getDropItem (Lasm;Ljava/util/Random;I)Laeq; ARG 0 state ARG 1 random ARG 2 fortune METHOD b createStateFactory ()Lasn; METHOD b (Laiw;Lcn;Lasm;)V ARG 0 world ARG 1 pos ARG 2 state METHOD b (Laiw;Lcn;Lcu;)Z ARG 0 world ARG 1 pos ARG 2 facing METHOD b isFullBoundsCubeForCulling (Lasm;)Z ARG 0 state METHOD b getBoundingBox (Lasm;Laja;Lcn;)Lbcs; ARG 0 state ARG 1 view ARG 2 pos METHOD c getBlockEntityPiston (Laja;Lcn;)Lasg; ARG 0 world ARG 1 pos METHOD c (Lasm;)Z ARG 0 state METHOD d (Laiw;Lcn;Lasm;)V ARG 0 world ARG 1 pos ARG 2 state METHOD e serializeState (Lasm;)I ARG 0 state