CLASS bkj net/minecraft/client/render/entity/model/EntityModelBiped CLASS bkj$a ArmState FIELD a DEFAULT Lbkj$a; FIELD b ITEM Lbkj$a; FIELD c BLOCK Lbkj$a; FIELD d CHARGING Lbkj$a; FIELD e head Lblz; FIELD f headwear Lblz; FIELD g body Lblz; FIELD h armRight Lblz; FIELD i armLeft Lblz; FIELD j legRight Lblz; FIELD k legLeft Lblz; FIELD l armStateLeft Lbkj$a; FIELD m armStateRight Lbkj$a; FIELD n isSneaking Z METHOD (F)V ARG 0 scale METHOD (FFII)V ARG 0 scale ARG 2 textureWidth ARG 3 textureHeight METHOD a setRotationAngles (FFFFFFLsg;)V ARG 0 swingAmount ARG 1 swingDelta ARG 2 age ARG 3 yaw ARG 4 pitch ARG 5 scale ARG 6 entity METHOD a setAttributes (Lbko;)V ARG 0 model METHOD a getPreferedHand (Lsg;)Lso; ARG 0 entity METHOD a render (Lsg;FFFFFF)V ARG 0 entity ARG 1 swingAmount ARG 2 swingDelta ARG 3 age ARG 4 yaw ARG 5 pitch ARG 6 scale METHOD a getArm (Lso;)Lblz; ARG 0 hand METHOD a setVisible (Z)V ARG 0 visibility