CLASS apn net/minecraft/block/BlockComparator CLASS apn$a Mode FIELD a COMPARE Lapn$a; FIELD b SUBTRACT Lapn$a; FIELD c name Ljava/lang/String; METHOD m asString ()Ljava/lang/String; FIELD a POWERED Laxd; FIELD b MODE Laxf; METHOD A isPowered (Lawr;)Z ARG 0 state METHOD a deserializeState (I)Lawr; ARG 0 meta METHOD a createBlockEntity (Lams;I)Lavh; ARG 0 world ARG 1 meta METHOD a getPickStack (Lams;Let;Lawr;)Lain; ARG 0 world ARG 1 pos ARG 2 state METHOD a activate (Lams;Let;Lawr;Laeb;Ltz;Lfa;FFF)Z ARG 0 world ARG 1 pos ARG 2 state ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a getStateForPlacement (Lams;Let;Lfa;FFFILvn;)Lawr; ARG 0 world ARG 1 pos ARG 2 facing ARG 3 hitX ARG 4 hitY ARG 5 hitZ ARG 6 metadata ARG 7 player METHOD a getAttachedItemFrame (Lams;Lfa;Let;)Labz; ARG 0 world ARG 1 facing ARG 2 pos METHOD a getOutputLevel (Lamw;Let;Lawr;)I ARG 0 view ARG 1 pos ARG 2 state METHOD a onBlockAction (Lawr;Lams;Let;II)Z ARG 0 state ARG 1 world ARG 2 pos METHOD a applyMirror (Lawr;Larw;)Lawr; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lawr;Latk;)Lawr; ARG 0 state ARG 1 rotation METHOD a getDropItem (Lawr;Ljava/util/Random;I)Lail; ARG 0 state ARG 1 random ARG 2 fortune METHOD b createStateFactory ()Laws; METHOD b onBlockRemoved (Lams;Let;Lawr;)V ARG 0 world ARG 1 pos ARG 2 state METHOD b randomTick (Lams;Let;Lawr;Ljava/util/Random;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 random METHOD c getTranslatedName ()Ljava/lang/String; METHOD c onBlockAdded (Lams;Let;Lawr;)V ARG 0 world ARG 1 pos ARG 2 state METHOD e serializeState (Lawr;)I ARG 0 state METHOD x getUpdateDelayInternal (Lawr;)I ARG 0 state METHOD y getPoweredState (Lawr;)Lawr; ARG 0 state METHOD z getUnpoweredState (Lawr;)Lawr; ARG 0 state