CLASS apr net/minecraft/block/BlockDaylightDetector FIELD a POWER Laxg; FIELD b BOX Lbgz; FIELD c inverted Z METHOD (Z)V ARG 0 inverted METHOD a deserializeState (I)Lawr; ARG 0 meta METHOD a addStacksForDisplay (Lahn;Lfi;)V ARG 1 list METHOD a createBlockEntity (Lams;I)Lavh; ARG 0 world ARG 1 meta METHOD a getPickStack (Lams;Let;Lawr;)Lain; ARG 0 world ARG 1 pos ARG 2 state METHOD a activate (Lams;Let;Lawr;Laeb;Ltz;Lfa;FFF)Z ARG 0 world ARG 1 pos ARG 2 state ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a getRenderType (Lawr;)Lath; ARG 0 state METHOD a getDropItem (Lawr;Ljava/util/Random;I)Lail; ARG 0 state ARG 1 random ARG 2 fortune METHOD b createStateFactory ()Laws; METHOD b isFullBoundsCubeForCulling (Lawr;)Z ARG 0 state METHOD b getBoundingBox (Lawr;Lamw;Let;)Lbgz; ARG 0 state ARG 1 view ARG 2 pos METHOD b getWeakRedstonePower (Lawr;Lamw;Let;Lfa;)I ARG 0 state ARG 1 view ARG 2 pos ARG 3 facingFrom METHOD c update (Lams;Let;)V ARG 0 world ARG 1 pos METHOD c isFullBoundsCubeForConnection (Lawr;)Z ARG 0 state METHOD e serializeState (Lawr;)I ARG 0 state METHOD g emitsRedstonePower (Lawr;)Z ARG 0 state