CLASS apy net/minecraft/block/BlockDoor CLASS apy$a Half FIELD a UPPER Lapy$a; FIELD b LOWER Lapy$a; METHOD m asString ()Ljava/lang/String; CLASS apy$b Hinge FIELD a LEFT Lapy$b; FIELD b RIGHT Lapy$b; METHOD m asString ()Ljava/lang/String; FIELD B BOX_EAST Lbgz; FIELD C BOX_WEST Lbgz; FIELD a FACING Laxe; FIELD b OPEN Laxd; FIELD c HINGE Laxf; FIELD d POWERED Laxd; FIELD e HALF Laxf; FIELD f BOX_NORTH Lbgz; FIELD g BOX_SOUTH Lbgz; METHOD a deserializeState (I)Lawr; ARG 0 meta METHOD a canPlaceAt (Lams;Let;)Z ARG 0 world ARG 1 pos METHOD a getPickStack (Lams;Let;Lawr;)Lain; ARG 0 world ARG 1 pos ARG 2 state METHOD a onBreak (Lams;Let;Lawr;Laeb;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 player METHOD a activate (Lams;Let;Lawr;Laeb;Ltz;Lfa;FFF)Z ARG 0 world ARG 1 pos ARG 2 state ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a setOpen (Lams;Let;Z)V ARG 0 world ARG 1 pos ARG 2 open METHOD a update (Lawr;Lams;Let;Laou;Let;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 block ARG 4 updatePos METHOD a applyMirror (Lawr;Larw;)Lawr; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lawr;Latk;)Lawr; ARG 0 state ARG 1 rotation METHOD a getDropItem (Lawr;Ljava/util/Random;I)Lail; ARG 0 state ARG 1 random ARG 2 fortune METHOD b createStateFactory ()Laws; METHOD b isNotSolid (Lamw;Let;)Z ARG 0 view ARG 1 pos METHOD b isFullBoundsCubeForCulling (Lawr;)Z ARG 0 state METHOD b getBoundingBox (Lawr;Lamw;Let;)Lbgz; ARG 0 state ARG 1 view ARG 2 pos METHOD c getTranslatedName ()Ljava/lang/String; METHOD c getCombinedMeta (Lamw;Let;)I ARG 0 view ARG 1 pos METHOD c isFullBoundsCubeForConnection (Lawr;)Z ARG 0 state METHOD c getMapColor (Lawr;Lamw;Let;)Lbcy; METHOD d isOpen (Lamw;Let;)Z METHOD d getRenderingState (Lawr;Lamw;Let;)Lawr; ARG 0 state ARG 1 view ARG 2 pos METHOD e serializeState (Lawr;)I ARG 0 state METHOD f getRenderLayer ()Lamk; METHOD f getFacing (Lamw;Let;)Lfa; METHOD h getDropItemInternal ()Lail; METHOD h getPistonBehavior (Lawr;)Lbda; ARG 0 state METHOD i isUpperHalf (I)Z ARG 0 meta