CLASS aqg net/minecraft/block/BlockEndPortalFrame FIELD a PROPERTY_FACING Laxe; FIELD b EYE Laxd; FIELD c FRAME_COLLISION Lbgz; FIELD d EYE_COLLISION Lbgz; FIELD e COMPLETED_FRAME Lawv; METHOD a deserializeState (I)Lawr; ARG 0 meta METHOD a getStateForPlacement (Lams;Let;Lfa;FFFILvn;)Lawr; ARG 0 world ARG 1 pos ARG 2 facing ARG 3 hitX ARG 4 hitY ARG 5 hitZ ARG 6 metadata ARG 7 player METHOD a addBoundingBoxes (Lawr;Lams;Let;Lbgz;Ljava/util/List;Lve;Z)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 bounds ARG 4 list ARG 5 entity METHOD a applyMirror (Lawr;Larw;)Lawr; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lawr;Latk;)Lawr; ARG 0 state ARG 1 rotation METHOD a getDropItem (Lawr;Ljava/util/Random;I)Lail; ARG 0 state ARG 1 random ARG 2 fortune METHOD b createStateFactory ()Laws; METHOD b isFullBoundsCubeForCulling (Lawr;)Z ARG 0 state METHOD b getBoundingBox (Lawr;Lamw;Let;)Lbgz; ARG 0 state ARG 1 view ARG 2 pos METHOD c isFullBoundsCubeForConnection (Lawr;)Z ARG 0 state METHOD c getComparatorOutput (Lawr;Lams;Let;)I ARG 0 state ARG 1 world ARG 2 pos METHOD e getCompletedFramePattern ()Lawv; METHOD e serializeState (Lawr;)I ARG 0 state METHOD v hasComparatorOutput (Lawr;)Z ARG 0 state