CLASS arm net/minecraft/block/BlockIce METHOD a afterBreak (Lams;Laeb;Let;Lawr;Lavh;Lain;)V ARG 0 world ARG 1 player ARG 2 pos ARG 3 state ARG 4 blockEntity ARG 5 stack METHOD a getDropAmount (Ljava/util/Random;)I ARG 0 random METHOD b randomTick (Lams;Let;Lawr;Ljava/util/Random;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 random METHOD f getRenderLayer ()Lamk; METHOD h getPistonBehavior (Lawr;)Lbda; ARG 0 state