CLASS ary net/minecraft/block/BlockMonsterEgg CLASS ary$a Variant CLASS ary$a$1 METHOD d getState ()Lawr; CLASS ary$a$2 METHOD d getState ()Lawr; CLASS ary$a$3 METHOD d getState ()Lawr; CLASS ary$a$4 METHOD d getState ()Lawr; CLASS ary$a$5 METHOD d getState ()Lawr; CLASS ary$a$6 METHOD d getState ()Lawr; FIELD a STONE Lary$a; FIELD b COBBLESTONE Lary$a; FIELD c STONE_BRICK Lary$a; FIELD d MOSSY_BRICK Lary$a; FIELD e CRACKED_BRICK Lary$a; FIELD f CHISELED_BRICK Lary$a; FIELD g VALUES [Lary$a; FIELD h id I FIELD i name Ljava/lang/String; FIELD j translationKey Ljava/lang/String; METHOD a getId ()I METHOD a get (I)Lary$a; METHOD a get (Lawr;)Lary$a; METHOD c getTranslationKey ()Ljava/lang/String; METHOD d getState ()Lawr; METHOD m asString ()Ljava/lang/String; FIELD a VARIANT Laxf; METHOD a deserializeState (I)Lawr; ARG 0 meta METHOD a addStacksForDisplay (Lahn;Lfi;)V ARG 1 list METHOD a getPickStack (Lams;Let;Lawr;)Lain; ARG 0 world ARG 1 pos ARG 2 state METHOD a dropItems (Lams;Let;Lawr;FI)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 dropChance ARG 4 fortune METHOD a getDropAmount (Ljava/util/Random;)I ARG 0 random METHOD b createStateFactory ()Laws; METHOD e serializeState (Lawr;)I ARG 0 state METHOD u getStackFromState (Lawr;)Lain; ARG 0 state