CLASS bvm net/minecraft/client/render/block/BlockRenderer CLASS bvm$a NeighborData FIELD a DOWN Lbvm$a; FIELD b UP Lbvm$a; FIELD c NORTH Lbvm$a; FIELD d SOUTH Lbvm$a; FIELD e WEST Lbvm$a; FIELD f EAST Lbvm$a; FIELD g faces [Lfa; FIELD h weight F FIELD i nonCubicWeight Z FIELD n VALUES [Lbvm$a; METHOD a getData (Lfa;)Lbvm$a; CLASS bvm$b AmbientOcclusionCalculator FIELD b colorMultiplier [F FIELD c brightness [I METHOD a getAmbientOcclusionBrightness (IIII)I METHOD a getBrightness (IIIIFFFF)I METHOD a apply (Lamw;Lawr;Let;Lfa;[FLjava/util/BitSet;)V CLASS bvm$c Translation FIELD a DOWN Lbvm$c; FIELD b UP Lbvm$c; FIELD c NORTH Lbvm$c; FIELD d SOUTH Lbvm$c; FIELD e WEST Lbvm$c; FIELD f EAST Lbvm$c; FIELD g firstCorner I FIELD h secondCorner I FIELD i thirdCorner I FIELD j fourthCorner I FIELD k VALUES [Lbvm$c; METHOD a getTranslations (Lfa;)Lbvm$c; CLASS bvm$d NeighborOrientation FIELD a DOWN Lbvm$d; FIELD b UP Lbvm$d; FIELD c NORTH Lbvm$d; FIELD d SOUTH Lbvm$d; FIELD e WEST Lbvm$d; FIELD f EAST Lbvm$d; FIELD g FLIP_DOWN Lbvm$d; FIELD h FLIP_UP Lbvm$d; FIELD i FLIP_NORTH Lbvm$d; FIELD j FLIP_SOUTH Lbvm$d; FIELD k FLIP_WEST Lbvm$d; FIELD l FLIP_EAST Lbvm$d; FIELD m shape I FIELD a colorMap Lbii; METHOD (Lbii;)V ARG 0 colorMap METHOD a renderQuad (FFFFLjava/util/List;)V ARG 0 colorMultiplier ARG 1 red ARG 2 green ARG 3 blue ARG 4 quads METHOD a tesselateQuadsFlat (Lamw;Lawr;Let;IZLbui;Ljava/util/List;Ljava/util/BitSet;)V ARG 0 view ARG 1 state ARG 2 pos ARG 3 brightness ARG 4 checkBrightness ARG 5 buffer ARG 6 quads ARG 7 shapeState METHOD a tesselateQuadsSmooth (Lamw;Lawr;Let;Lbui;Ljava/util/List;[FLjava/util/BitSet;Lbvm$b;)V ARG 0 view ARG 1 state ARG 2 pos ARG 3 buffer ARG 4 quads ARG 5 faceShape ARG 6 shapeState ARG 7 aoCalculator METHOD a tesselate (Lamw;Lcfw;Lawr;Let;Lbui;Z)Z ARG 0 view ARG 1 model ARG 2 state ARG 3 pos ARG 4 buffer ARG 5 testSides METHOD a tesselate (Lamw;Lcfw;Lawr;Let;Lbui;ZJ)Z ARG 0 view ARG 1 model ARG 2 state ARG 3 pos ARG 4 buffer ARG 5 testSides ARG 6 variationSeed METHOD a render (Lawr;Lcfw;FFFF)V ARG 0 state ARG 1 model ARG 2 colorMultiplier ARG 3 red ARG 4 green ARG 5 blue METHOD a updateShape (Lawr;[ILfa;[FLjava/util/BitSet;)V ARG 0 state ARG 1 vertexData ARG 2 facing ARG 3 faceShape ARG 4 shapeState METHOD a render (Lcfw;FFFF)V ARG 0 model ARG 1 colorMultiplier ARG 2 red ARG 3 green ARG 4 blue METHOD a render (Lcfw;Lawr;FZ)V ARG 0 model ARG 1 state ARG 2 colorMultiplier ARG 3 notUseGlColor METHOD b tesselateSmooth (Lamw;Lcfw;Lawr;Let;Lbui;ZJ)Z ARG 0 view ARG 1 model ARG 2 state ARG 3 pos ARG 4 buffer ARG 5 testSides ARG 6 variationSeed METHOD c tesselateFlat (Lamw;Lcfw;Lawr;Let;Lbui;ZJ)Z ARG 0 view ARG 1 model ARG 2 state ARG 3 pos ARG 4 buffer ARG 5 testSides ARG 6 variationSeed