CLASS ng net/minecraft/reference/Bootstrap CLASS ng$1 METHOD a createProjectile (Lams;Lfk;Lain;)Laen; ARG 0 world ARG 1 pos ARG 2 stack CLASS ng$2 METHOD a playSound (Leu;)V ARG 0 block METHOD b doDispense (Leu;Lain;)Lain; ARG 0 block ARG 1 stack CLASS ng$3 METHOD a playSound (Leu;)V ARG 0 block METHOD b doDispense (Leu;Lain;)Lain; ARG 0 block ARG 1 stack CLASS ng$4 METHOD b doDispense (Leu;Lain;)Lain; ARG 0 block ARG 1 stack CLASS ng$5 METHOD b doDispense (Leu;Lain;)Lain; ARG 0 block ARG 1 stack CLASS ng$6 METHOD b doDispense (Leu;Lain;)Lain; ARG 0 block ARG 1 stack CLASS ng$7 METHOD b doDispense (Leu;Lain;)Lain; ARG 0 block ARG 1 stack CLASS ng$8 METHOD b doDispense (Leu;Lain;)Lain; ARG 0 block ARG 1 stack CLASS ng$9 METHOD b doDispense (Leu;Lain;)Lain; ARG 0 block ARG 1 stack CLASS ng$a DispenseBehaviorBoat FIELD b itemBehavior Lex; FIELD c boatType Lafb$b; METHOD a playSound (Leu;)V ARG 0 block METHOD b doDispense (Leu;Lain;)Lain; ARG 0 block ARG 1 stack CLASS ng$b METHOD a playSound (Leu;)V ARG 0 block CLASS ng$c METHOD b doDispense (Leu;Lain;)Lain; ARG 0 block ARG 1 stack CLASS ng$10 METHOD b doDispense (Leu;Lain;)Lain; ARG 0 block ARG 1 stack CLASS ng$11 METHOD a createProjectile (Lams;Lfk;Lain;)Laen; ARG 0 world ARG 1 pos ARG 2 stack CLASS ng$12 METHOD a createProjectile (Lams;Lfk;Lain;)Laen; ARG 0 world ARG 1 pos ARG 2 stack CLASS ng$13 METHOD a createProjectile (Lams;Lfk;Lain;)Laen; ARG 0 world ARG 1 pos ARG 2 stack CLASS ng$14 METHOD a createProjectile (Lams;Lfk;Lain;)Laen; ARG 0 world ARG 1 pos ARG 2 stack CLASS ng$15 METHOD a getProjectileForce ()F METHOD a createProjectile (Lams;Lfk;Lain;)Laen; ARG 0 world ARG 1 pos ARG 2 stack METHOD b getProjectileVariation ()F CLASS ng$16 CLASS ng$16$1 METHOD a getProjectileForce ()F METHOD a createProjectile (Lams;Lfk;Lain;)Laen; ARG 0 world ARG 1 pos ARG 2 stack METHOD b getProjectileVariation ()F METHOD a dispense (Leu;Lain;)Lain; ARG 0 location ARG 1 stack CLASS ng$17 CLASS ng$17$1 METHOD a getProjectileForce ()F METHOD a createProjectile (Lams;Lfk;Lain;)Laen; ARG 0 world ARG 1 pos ARG 2 stack METHOD b getProjectileVariation ()F METHOD a dispense (Leu;Lain;)Lain; ARG 0 location ARG 1 stack CLASS ng$18 METHOD b doDispense (Leu;Lain;)Lain; ARG 0 block ARG 1 stack FIELD a OUTPUT Ljava/io/PrintStream; FIELD c initialized Z FIELD d LOGGER Lorg/apache/logging/log4j/Logger; METHOD a isInitialized ()Z METHOD a printStdout (Ljava/lang/String;)V ARG 0 message METHOD b registerDefaultDispenserBehaviors ()V METHOD c init ()V METHOD d redirectOutputStreams ()V