CLASS none/box net/minecraft/client/render/FirstPersonRenderer FIELD a MAP_BACKGROUND_TEX Lnone/kp; FIELD b UNDERWATER_TEX Lnone/kp; FIELD c game Lnone/bdr; FIELD d mainHand Lnone/aes; FIELD e offHand Lnone/aes; FIELD f equipProgressMainHand F FIELD g prevEquipProgressMainHand F FIELD h equipProgressOffHand F FIELD i prevEquipProgressOffHand F FIELD j renderManager Lnone/btd; FIELD k itemRenderer Lnone/btr; METHOD (Lnone/bdr;)V ARG 0 minecraft METHOD a updateHeldItems ()V METHOD a renderFirstPersonItem (F)V ARG 0 deltaTicks METHOD a rotate (FF)V ARG 0 degreeX ARG 1 degreeY METHOD a renderFirstPersonMap (FFF)V METHOD a renderBlock (FLnone/bxe;)V ARG 0 deltaTicks ARG 1 atlas METHOD a renderFirstPersonMap (Lnone/aes;)V ARG 0 map METHOD a isTranslucent (Lnone/aky;)Z ARG 0 block METHOD a renderFirstPersonItem (Lnone/boe;FFLnone/rb;FLnone/aes;F)V ARG 0 player ARG 3 hand ARG 5 item METHOD a resetEquipProgress (Lnone/rb;)V ARG 0 hand METHOD a renderArm (Lnone/so;)V ARG 0 hand METHOD a renderItem (Lnone/sp;Lnone/aes;Lnone/bqf$b;)V ARG 0 holder ARG 1 stack ARG 2 transformation METHOD a renderItemFromSide (Lnone/sp;Lnone/aes;Lnone/bqf$b;Z)V ARG 0 holder ARG 1 stack ARG 2 transformation METHOD b renderOverlays (F)V ARG 0 deltaTicks METHOD c renderArms ()V METHOD e renderWaterOverlay (F)V ARG 0 deltaTicks METHOD f renderFireOverlay (F)V ARG 0 deltaTicks