CLASS none/app net/minecraft/block/impl/BlockSkull FIELD a FACING Lnone/asw; FIELD b NO_DROP Lnone/asv; METHOD a deserializeState (I)Lnone/asj; METHOD a createTileEntity (Lnone/aiu;I)Lnone/arb; METHOD a getDropStack (Lnone/aiu;Lnone/cn;Lnone/asj;)Lnone/aeq; METHOD a dropItems (Lnone/aiu;Lnone/cn;Lnone/asj;FI)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 dropChance ARG 4 fortune METHOD a getStateForPlacement (Lnone/aiu;Lnone/cn;Lnone/cu;FFFILnone/sn;)Lnone/asj; METHOD a getDropItem (Lnone/asj;Ljava/util/Random;I)Lnone/aeo; METHOD a applyMirror (Lnone/asj;Lnone/anw;)Lnone/asj; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lnone/asj;Lnone/apj;)Lnone/asj; ARG 0 state ARG 1 rotation METHOD b createStateFactory ()Lnone/ask; METHOD b getBoundingBox (Lnone/asj;Lnone/aiy;Lnone/cn;)Lnone/bcp; METHOD c getTranslatedName ()Ljava/lang/String; METHOD e serializeState (Lnone/asj;)I